-
As far as I know, to blur textures in Malt you can only blur textures using the 3 blur nodes. Is there perhaps a way to blur non-texture stuff in Malt? |
Beta Was this translation helpful? Give feedback.
Answered by
Kolupsy
Sep 11, 2022
Replies: 1 comment 7 replies
-
That would be an interesting idea. But as long as there are no node groups in Malt, this would not really be possible. But I can imagine it being added to Malt in the future. For now you need to render whatever you want to blur to a texture using the 'Screen Pass' pipeline node and then feed that into your Main pass or into another 'Screen Pass' pipeline node. |
Beta Was this translation helpful? Give feedback.
7 replies
Answer selected by
Psi25
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
That would be an interesting idea. But as long as there are no node groups in Malt, this would not really be possible. But I can imagine it being added to Malt in the future.
For now you need to render whatever you want to blur to a texture using the 'Screen Pass' pipeline node and then feed that into your Main pass or into another 'Screen Pass' pipeline node.