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I have this single object with 2 loose mesh, and I want to randomize the colors of this loose meshes. I know there's a Random node but there's no option for randomized colors for loose meshes. Edit: Cycles has this thing in the Geometry node called Random Per Island. Is there similar in Malt? |
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Nope, this can't actually be computed inside the shader. In the case of Malt, you will have to store the island index inside a vertex color, since Malt doesn't support other types of mesh attributes. |
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Nope, this can't actually be computed inside the shader.
But you can replicate it using geometry nodes:
https://blender.stackexchange.com/questions/258449/is-there-an-alternative-to-random-per-island-for-eevee
In the case of Malt, you will have to store the island index inside a vertex color, since Malt doesn't support other types of mesh attributes.