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Refactor timer gate and fix goroutine leak problem
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// The MIT License (MIT) | ||
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// Copyright (c) 2017-2020 Uber Technologies Inc. | ||
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// Permission is hereby granted, free of charge, to any person obtaining a copy | ||
// of this software and associated documentation files (the "Software"), to deal | ||
// in the Software without restriction, including without limitation the rights | ||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
// copies of the Software, and to permit persons to whom the Software is | ||
// furnished to do so, subject to the following conditions: | ||
// | ||
// The above copyright notice and this permission notice shall be included in all | ||
// copies or substantial portions of the Software. | ||
// | ||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
// SOFTWARE. | ||
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package clock | ||
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import ( | ||
"sync" | ||
"time" | ||
) | ||
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type ( | ||
// EventTimerGate is a TimerGate in which the time is retrieved from external events via SetCurrentTime method. | ||
EventTimerGate interface { | ||
TimerGate | ||
// SetCurrentTime set the current time, and additionally fire the fire chan | ||
// if new "current" time is after the fire time, return true if | ||
// "current" is actually updated | ||
SetCurrentTime(t time.Time) bool | ||
} | ||
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eventTimerGateImpl struct { | ||
// the channel which will be used to proxy the fired timer | ||
fireChan chan time.Time | ||
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// lock for timer and fire time | ||
sync.RWMutex | ||
// view of current time | ||
currentTime time.Time | ||
// time which timer will fire | ||
fireTime time.Time | ||
} | ||
) | ||
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// NewEventTimerGate create a new event timer gate instance | ||
func NewEventTimerGate(currentTime time.Time) EventTimerGate { | ||
timer := &eventTimerGateImpl{ | ||
currentTime: currentTime, | ||
fireTime: time.Time{}, | ||
fireChan: make(chan time.Time, 1), | ||
} | ||
return timer | ||
} | ||
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func (t *eventTimerGateImpl) Chan() <-chan time.Time { | ||
return t.fireChan | ||
} | ||
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func (t *eventTimerGateImpl) FireAfter(now time.Time) bool { | ||
t.RLock() | ||
defer t.RUnlock() | ||
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active := t.currentTime.Before(t.fireTime) | ||
return active && t.fireTime.After(now) | ||
} | ||
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func (t *eventTimerGateImpl) Update(nextTime time.Time) bool { | ||
t.Lock() | ||
defer t.Unlock() | ||
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active := t.currentTime.Before(t.fireTime) | ||
if active { | ||
if t.fireTime.Before(nextTime) { | ||
// current time < next wake up time < next time | ||
return false | ||
} | ||
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if t.currentTime.Before(nextTime) { | ||
// current time < next time <= next wake up time | ||
t.fireTime = nextTime | ||
return true | ||
} | ||
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// next time <= current time < next wake up time | ||
t.fireTime = nextTime | ||
t.fire(t.currentTime) | ||
return true | ||
} | ||
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// this means the timer, before stopped, has already fired / never active | ||
if !t.currentTime.Before(nextTime) { | ||
// next time is <= current time, need to fire immediately | ||
// whether to update next wake up time or not is irrelevent | ||
t.fire(t.currentTime) | ||
} else { | ||
// next time > current time | ||
t.fireTime = nextTime | ||
} | ||
return true | ||
} | ||
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func (t *eventTimerGateImpl) Stop() { | ||
t.Lock() | ||
defer t.Unlock() | ||
t.fireTime = time.Time{} | ||
} | ||
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func (t *eventTimerGateImpl) SetCurrentTime(currentTime time.Time) bool { | ||
t.Lock() | ||
defer t.Unlock() | ||
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if !t.currentTime.Before(currentTime) { | ||
// new current time is <= current time | ||
return false | ||
} | ||
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// NOTE: do not update the current time now | ||
if !t.currentTime.Before(t.fireTime) { | ||
// current time already >= next wakeup time | ||
// avoid duplicate fire | ||
t.currentTime = currentTime | ||
return true | ||
} | ||
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t.currentTime = currentTime | ||
if !t.currentTime.Before(t.fireTime) { | ||
t.fire(t.currentTime) | ||
} | ||
return true | ||
} | ||
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func (t *eventTimerGateImpl) fire(fireTime time.Time) { | ||
select { | ||
case t.fireChan <- fireTime: | ||
// timer successfully triggered | ||
default: | ||
// timer already triggered, pass | ||
} | ||
} |
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