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view: adjust position according to declared top left corner #365

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23 changes: 14 additions & 9 deletions view.c
Original file line number Diff line number Diff line change
Expand Up @@ -55,17 +55,21 @@ view_activate(struct cg_view *view, bool activate)
static bool
view_extends_output_layout(struct cg_view *view, struct wlr_box *layout_box)
{
int width, height;
view->impl->get_geometry(view, &width, &height);
struct wlr_box view_box;
view->impl->get_geometry(view, &view_box);

return (layout_box->height < height || layout_box->width < width);
return (layout_box->height < view_box.height || layout_box->width < view_box.width);
}

static void
view_maximize(struct cg_view *view, struct wlr_box *layout_box)
{
view->lx = layout_box->x;
view->ly = layout_box->y;
struct wlr_box view_box;
view->impl->get_geometry(view, &view_box);

// Do not forget to adjust position according to top left corner declared in view geometry
view->lx = layout_box->x - view_box.x;
view->ly = layout_box->y - view_box.y;
Comment on lines +67 to +72
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Hm, I'm not sure this is the correct spot to read the window geometry. The window geometry is likely to change when the client redraws in the maximized state. This function runs before though, when we send the event to ask the client to redraw itself maximized.

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@emersion, I understand the client may adjust geometry using xdg_surface::set_window_geometry() before calling (again) wl_surface::commit(). wlroots then calls the handler for map event and in Cage view_map(), view_position() and finally view_maximize() or view_center() where the new geometry can be accessed.


if (view->scene_tree) {
wlr_scene_node_set_position(&view->scene_tree->node, view->lx, view->ly);
Expand All @@ -77,11 +81,12 @@ view_maximize(struct cg_view *view, struct wlr_box *layout_box)
static void
view_center(struct cg_view *view, struct wlr_box *layout_box)
{
int width, height;
view->impl->get_geometry(view, &width, &height);
struct wlr_box view_box;
view->impl->get_geometry(view, &view_box);

view->lx = (layout_box->width - width) / 2;
view->ly = (layout_box->height - height) / 2;
// Do not forget to adjust position according to top left corner declared in view geometry
view->lx = (layout_box->width - view_box.width) / 2 - view_box.x;
view->ly = (layout_box->height - view_box.height) / 2 - view_box.y;

if (view->scene_tree) {
wlr_scene_node_set_position(&view->scene_tree->node, view->lx, view->ly);
Expand Down
2 changes: 1 addition & 1 deletion view.h
Original file line number Diff line number Diff line change
Expand Up @@ -36,7 +36,7 @@ struct cg_view {

struct cg_view_impl {
char *(*get_title)(struct cg_view *view);
void (*get_geometry)(struct cg_view *view, int *width_out, int *height_out);
void (*get_geometry)(struct cg_view *view, struct wlr_box *view_box);
bool (*is_primary)(struct cg_view *view);
bool (*is_transient_for)(struct cg_view *child, struct cg_view *parent);
void (*activate)(struct cg_view *view, bool activate);
Expand Down
8 changes: 2 additions & 6 deletions xdg_shell.c
Original file line number Diff line number Diff line change
Expand Up @@ -125,14 +125,10 @@ get_title(struct cg_view *view)
}

static void
get_geometry(struct cg_view *view, int *width_out, int *height_out)
get_geometry(struct cg_view *view, struct wlr_box *view_box)
{
struct cg_xdg_shell_view *xdg_shell_view = xdg_shell_view_from_view(view);
struct wlr_box geom;

wlr_xdg_surface_get_geometry(xdg_shell_view->xdg_toplevel->base, &geom);
*width_out = geom.width;
*height_out = geom.height;
wlr_xdg_surface_get_geometry(xdg_shell_view->xdg_toplevel->base, view_box);
}

static bool
Expand Down
14 changes: 9 additions & 5 deletions xwayland.c
Original file line number Diff line number Diff line change
Expand Up @@ -38,18 +38,22 @@ get_title(struct cg_view *view)
}

static void
get_geometry(struct cg_view *view, int *width_out, int *height_out)
get_geometry(struct cg_view *view, struct wlr_box *view_box)
{
struct cg_xwayland_view *xwayland_view = xwayland_view_from_view(view);
struct wlr_xwayland_surface *xsurface = xwayland_view->xwayland_surface;

view_box->x = 0;
view_box->y = 0;

if (xsurface->surface == NULL) {
*width_out = 0;
*height_out = 0;
view_box->width = 0;
view_box->height = 0;
return;
}

*width_out = xsurface->surface->current.width;
*height_out = xsurface->surface->current.height;
view_box->width = xsurface->surface->current.width;
view_box->height = xsurface->surface->current.height;
}

static bool
Expand Down
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