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Releases: cataclysmbnteam/Cataclysm-BN

Nightly 2025-02-18

19 Feb 00:51
3b69095
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  • PR: #6096 feat(balance): reduce material requirements for cleaning guns by chaosvolt
  • PR: #6093 feat(UI): further audit of item category by chaosvolt
  • PR: #6099 fix: add seeds for spurge flowers by arijust
  • PR: #6067 **feat: JSONize spellcasting encumbrance threshold ** by Hourousha
  • PR: #6098 fix: make dangerous chemicals impossible to ingest by arijust
  • PR: #6100 feat(balance): use trash_dumpster for the dumpster of the mapgen dollarstore by 0Monet
  • PR: #6081 fix: Enemies now bash vehicles and furniture in the way by DeltaEpsilon7787
  • PR: #6089 feat: Ammo casing recipes by Berehenia

These are the outputs for the build of commit 3b69095065b798a21548410aefb42713c21ecfde

Nightly 2025-02-17

18 Feb 00:51
6bf10f1
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  • PR: #6095 feat(balance): stamina no longer affects walking movecost, instead affecting dodge rating and melee damage by chaosvolt

These are the outputs for the build of commit 6bf10f1d0a46c92f94a346e8adcb2eaf7e85eafa

Nightly 2025-02-16

17 Feb 00:54
ab2ef9b
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Nightly 2025-02-16 Pre-release
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  • PR: #6085 feat(balance): audit basic-tier blacksmithing by chaosvolt
  • PR: #6092 feat(balance): additional rebalancing for gunmods by chaosvolt
  • PR: #6094 fix: meth withdrawl won't cause you to die of eepy by chaosvolt
  • PR: #5898 feat: reliable finale generation, stubbed in existing rarer buildings for finales by killorank2

These are the outputs for the build of commit ab2ef9b5447e16c71300005512b01a942fcea187

Nightly 2025-02-15

16 Feb 00:55
323182e
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Nightly 2025-02-15 Pre-release
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  • PR: #6086 refactor: separate game info to own file by scarf005
  • PR: #6090 feat: Add siphon ability to Integrated Toolset by Zlorthishen
  • PR: #6091 feat(balance): consistency update for blackpowder tolerance of firearms by chaosvolt

These are the outputs for the build of commit 323182e6bdc002db8faad46d351274a165c4352b

Nightly 2025-02-14

15 Feb 00:50
e45a2d0
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Nightly 2025-02-14 Pre-release
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  • PR: #6068 feat(balance): split recipes for primers to allow more granular, reversible production by chaosvolt
  • PR: #6080 feat(balance): rebalalance steel/hard plating recipes, allow crafting hard armor plates by chaosvolt
  • PR: #6088 fix: make morel culture recipe consistent with normal mushroom recipe by chaosvolt

These are the outputs for the build of commit e45a2d065a22a387e9821e6c8af8a5edb42645f5

Nightly 2025-02-13

14 Feb 00:51
3e3340c
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  • PR: #6084 feat(balance): be more clear about guns that lack integral sights, spawn affected shotguns with backup iron sights by chaosvolt

These are the outputs for the build of commit 3e3340cff7ae7495c0c02092eead8b9e9f48e352

Nightly 2025-02-11

12 Feb 00:51
4d0b776
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  • PR: #6078 fix: water dispensers and purifers don't erase inherited flags anymore by chaosvolt
  • PR: #6079 fix: Animal blood isn't cannibalism by RobbieNeko
  • PR: #5987 feat(port): streams by LyleSY

These are the outputs for the build of commit 4d0b7764abbfa35c78332c56ba5b32644e021b0f

Nightly 2025-02-10

11 Feb 00:51
8472bf5
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  • PR: #6075 feat(balance, mods/MagicalNights): Change magic academy spawning conditions, change door type by RobbieNeko

These are the outputs for the build of commit 8472bf5d6c2dc2c1bf86af49cff75d37a1755233

Nightly 2025-02-09

10 Feb 00:52
60a8181
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Nightly 2025-02-09 Pre-release
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  • PR: #6037 feat(UI): add Simple and Compact compasses for small screens by Lamandus
  • PR: #6070 feat(balance, mods/MagicalNights): Nerf the ooze's spell by RobbieNeko
  • PR: #6026 fix: sleep menu no longer complains about deafness when using infolink alarm by chaosvolt
  • PR: #6072 fix: use regional terrain for s_garage_1 by 0Monet
  • PR: #6074 chore: Obsolete No Hope and Generic Guns by RobbieNeko
  • PR: #6073 feat(mods/MagicalNights,balance): Move krabgeks to swamps, adjust swamp spawns by RobbieNeko

These are the outputs for the build of commit 60a818123558d62d0197e9aeb85e512b91924edf

Nightly 2025-02-08

09 Feb 00:54
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Nightly 2025-02-08 Pre-release
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