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Check whether portable is directory to avoid conflict with portable sandboxing framework #1445

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2 changes: 1 addition & 1 deletion src/gui/CemuApp.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -88,7 +88,7 @@ void CemuApp::DeterminePaths(std::set<fs::path>& failedWriteAccess) // for Windo
fs::path exePath(wxHelper::MakeFSPath(standardPaths.GetExecutablePath()));
fs::path portablePath = exePath.parent_path() / "portable";
data_path = exePath.parent_path(); // the data path is always the same as the exe path
if (fs::exists(portablePath, ec))
if (fs::is_directory(portablePath, ec))
{
isPortable = true;
user_data_path = config_path = cache_path = portablePath;
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