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[Bayonetta 2] Fix resolution shader
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Crementif committed Oct 7, 2021
1 parent a0530b1 commit 9b3bb27
Showing 1 changed file with 1 addition and 1 deletion.
Original file line number Diff line number Diff line change
Expand Up @@ -98,7 +98,7 @@ if( activeMaskStackC[1] == true ) {
// 0
R1i.xyz = floatBitsToInt(vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.x)) + vec3(0.0,0.0,(intBitsToFloat(0xba99999a)/resXScale)));
R1i.w = floatBitsToInt(intBitsToFloat(R0i.y) + 0.0);
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) + (intBitsToFloat(0x3a99999a)/resXScale);
R2i.x = floatBitsToInt(intBitsToFloat(R0i.x) + (intBitsToFloat(0x3a99999a)/resXScale));
PS0i = R2i.x;
// 1
R3i.x = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0);
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