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[Sonic Boom] Disable Camera Shake #520

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Apr 20, 2021
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Original file line number Diff line number Diff line change
@@ -0,0 +1,23 @@
[WiiULauncher0US]
moduleMatches = 0x90DAC5CE

; Skip shake initialisation in CView::ProcessShakeNormal
0x2AEA96C = b 0x2AEAA0C

[WiiULauncher0EU]
moduleMatches = 0x8F7D2702

; Skip shake initialisation in CView::ProcessShakeNormal
0x2AEA94C = b 0x2AEA9EC

[WiiULauncher0JP]
moduleMatches = 0x0D395735

; Skip shake initialisation in CView::ProcessShakeNormal
0x2AEA988 = b 0x2AEAA28

[WiiULauncher16]
moduleMatches = 0x113CC316

; Skip shake initialisation in CView::ProcessShakeNormal
0x2AEA9A8 = b 0x2AEAA48
Original file line number Diff line number Diff line change
@@ -0,0 +1,6 @@
[Definition]
titleIds = 0005000010175B00,0005000010177800,0005000010191F00
name = Disable Event Camera Shake
path = "Sonic Boom: Rise of Lyric/Enhancements/Disable Event Camera Shake"
description = This patches out camera shake tied to events.||Made by HyperBE32.
version = 6
Original file line number Diff line number Diff line change
@@ -0,0 +1,23 @@
[WiiULauncher0US]
moduleMatches = 0x90DAC5CE

; Skip shake initialisation in CBrbGameCamera::InitializeCameraShakes
0x309CA08 = b 0x309CBE8

[WiiULauncher0EU]
moduleMatches = 0x8F7D2702

; Skip shake initialisation in CBrbGameCamera::InitializeCameraShakes
0x309CA70 = b 0x309CC50

[WiiULauncher0JP]
moduleMatches = 0x0D395735

; Skip shake initialisation in CBrbGameCamera::InitializeCameraShakes
0x309CA28 = b 0x309CC08

[WiiULauncher16]
moduleMatches = 0x113CC316

; Skip shake initialisation in CBrbGameCamera::InitializeCameraShakes
0x309CC28 = b 0x309CE08
Original file line number Diff line number Diff line change
@@ -0,0 +1,6 @@
[Definition]
titleIds = 0005000010175B00,0005000010177800,0005000010191F00
name = Disable Player Camera Shake
path = "Sonic Boom: Rise of Lyric/Enhancements/Disable Player Camera Shake"
description = This patches out camera shake tied to player movement.||Made by HyperBE32.
version = 6