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[Xenoblade X] New blade metal count mod + some other stuff #583
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…atch_bubbles.asm to src/XenobladeChroniclesX/Mods/HudNpcInfoBubblesDistance/patch_bubbles.asm move file location
…ules.txt to src/XenobladeChroniclesX/Mods/HudNpcInfoBubblesDistance/rules.txt move file location
…src/XenobladeChroniclesX/Mods/GraphicsFreecam/patch_Freecam.asm move file location
…bladeChroniclesX/Mods/GraphicsFreecam/rules.txt move file location
….asm to src/XenobladeChroniclesX/Mods/GraphicsNoModelFade/patch_NoModelFade.asm move file location
…XenobladeChroniclesX/Mods/GraphicsNoModelFade/rules.txt move file location
…oveBlur.asm to src/XenobladeChroniclesX/Mods/GraphicsRemoveOverdriveBlur/patch_RemoveBlur.asm move file location
… to src/XenobladeChroniclesX/Mods/GraphicsRemoveOverdriveBlur/rules.txt Move file location
fix for blade metal mod
same line that was added in nemesis offline. when ever you turn the mod off your -1 what your supposed to be, this new line fixes that. (being 9998 instead of 9999 though is barely noticeable but it can be fixed so its being fixed)
1.0.1E and 1.0.2U had the same address values
added comments
put 'metal' instead of 'medal'
put 'metal' instead of 'medal'
makes the new infinite blade metal line optional
ok, I think I'm actually done at this point
sorry for all the commits
again sorry for all the commits
makes the rules.txt look nicer
this should be everything |
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New blade metal mod to set you current blade metal count.
Global nemesis offline has a new cheat option to disable the BLADE Medal mechanic
some typo fixes
new cheat option in collectables catch range
reorganized the HUD and Graphics mods because they were organized badly