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- Integrated Templates, Exercise, and Games Location icons from Tim
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<ModuleDefinition | ||
ModuleId="{Exercise1}" | ||
VersionId="1" | ||
Description="Exercise 1" | ||
Purchased="1" | ||
Synchronized="1" | ||
Dependencies="{PhysicsLauncher}=1" | ||
Type="Exercise" | ||
Genre="Physics" | ||
Icon="Exercise1Icon" | ||
Creator="GGInteractive" | ||
/> |
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<TorsionProject> | ||
<Name>iTorque2DGame</Name> | ||
<WorkingDir/> | ||
<EntryScript>main.cs</EntryScript> | ||
<DebugHook>dbgSetParameters( #port#, "#password#", true );</DebugHook> | ||
<Mods/> | ||
<ScannerExts>cs; gui</ScannerExts> | ||
<Configs> | ||
<Config> | ||
<Name>Release</Name> | ||
<Executable>3StepStudioGame.exe</Executable> | ||
<Arguments/> | ||
<HasExports>true</HasExports> | ||
<Precompile>true</Precompile> | ||
<InjectDebugger>true</InjectDebugger> | ||
<UseSetModPaths>false</UseSetModPaths> | ||
</Config> | ||
</Configs> | ||
<SearchURL/> | ||
<SearchProduct>TGB</SearchProduct> | ||
<SearchVersion>HEAD</SearchVersion> | ||
<ExecModifiedScripts>true</ExecModifiedScripts> | ||
</TorsionProject> |
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Exercises/Exercise1/game/Template/ReferencedAssets.manifest.taml
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<AssetManifest> | ||
<AssetManifest.Search> | ||
<Location | ||
Path="^PhysicsLauncherTemplate/data/levels" | ||
Extension="scene.taml" /> | ||
<Location | ||
Path="^PhysicsLauncherTemplate/managed" | ||
Extension="taml" /> | ||
</AssetManifest.Search> | ||
</AssetManifest> |
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<AssetTagsManifest> | ||
<AssetTagsManifest.Tags> | ||
<tag | ||
Name="Backgrounds" /> | ||
<tag | ||
Name="Terrain" /> | ||
<tag | ||
Name="Projectiles" /> | ||
<tag | ||
Name="Objects" /> | ||
<tag | ||
Name="Win Conditions" /> | ||
</AssetTagsManifest.Tags> | ||
<AssetTagsManifest.Assets> | ||
<tag | ||
assetID="{PhysicsLauncherAssets}:PL_DefaultWorldObjectAnim0" | ||
Name="Objects" /> | ||
<tag | ||
assetID="{PhysicsLauncherAssets}:PL_GorillaIdleProjectileAnim" | ||
Name="Projectiles" /> | ||
<tag | ||
assetID="{PhysicsLauncherAssets}:PL_DefaultWorldObjectAnim2" | ||
Name="Objects" /> | ||
<tag | ||
assetID="{PhysicsLauncherAssets}:PL_DefaultWorldObjectAnim1" | ||
Name="Objects" /> | ||
<tag | ||
assetID="{PhysicsLauncherAssets}:PL_DefaultBoxAnim0" | ||
Name="Objects" /> | ||
<tag | ||
assetID="{PhysicsLauncherAssets}:PL_BananaBunchAnim" | ||
Name="Win Conditions" /> | ||
<tag | ||
assetID="{PhysicsLauncherAssets}:PL_DefaultPathAnim" | ||
Name="Projectiles" /> | ||
<tag | ||
assetID="{PhysicsLauncherAssets}:PL_GorillaFlightProjectileAnim" | ||
Name="Projectiles" /> | ||
<tag | ||
assetID="{PhysicsLauncherAssets}:PL_DefaultBoxAnim1" | ||
Name="Objects" /> | ||
<tag | ||
assetID="{PhysicsLauncherAssets}:PL_DefaultBoxAnim2" | ||
Name="Objects" /> | ||
<tag | ||
assetID="{PhysicsLauncherAssets}:PL_GorillaTumbleProjectileAnim" | ||
Name="Projectiles" /> | ||
<tag | ||
assetID="{PhysicsLauncherAssets}:PL_DefaultDustAnim" | ||
Name="Projectiles" /> | ||
<tag | ||
assetID="{PhysicsLauncherAssets}:PL_DefaultWorldObjectAnim3" | ||
Name="Objects" /> | ||
<tag | ||
assetID="{PhysicsLauncherAssets}:PL_DefaultBoxAnim3" | ||
Name="Objects" /> | ||
</AssetTagsManifest.Assets> | ||
</AssetTagsManifest> |
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Exercises/Exercise1/game/Template/data/levels/Level1.scene.taml
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<Scene | ||
Name="MainScene" | ||
Gravity="0 -9.81" | ||
layerSortMode0="Batch" | ||
layerSortMode1="Batch" | ||
layerSortMode2="Batch" | ||
layerSortMode3="Batch" | ||
layerSortMode4="Batch" | ||
layerSortMode5="Batch" | ||
layerSortMode6="Batch" | ||
layerSortMode7="Batch" | ||
layerSortMode8="Batch" | ||
layerSortMode9="Batch" | ||
layerSortMode10="Batch" | ||
layerSortMode11="Batch" | ||
layerSortMode12="Batch" | ||
layerSortMode13="Batch" | ||
layerSortMode14="Batch" | ||
layerSortMode15="Z Axis" | ||
layerSortMode16="Batch" | ||
layerSortMode17="Batch" | ||
layerSortMode18="Batch" | ||
layerSortMode19="Batch" | ||
layerSortMode20="Batch" | ||
layerSortMode21="Batch" | ||
layerSortMode22="Batch" | ||
layerSortMode23="Batch" | ||
layerSortMode24="Batch" | ||
layerSortMode25="Batch" | ||
layerSortMode26="Batch" | ||
layerSortMode27="Batch" | ||
layerSortMode28="Batch" | ||
layerSortMode29="Batch" | ||
layerSortMode30="Batch" | ||
layerSortMode31="Batch" | ||
AvailProjectile0="NewProjectile1" | ||
cameraPosition="0 0" | ||
cameraSize="16 12" | ||
levelSize="32 16" | ||
music="{PhysicsLauncherAssets}:music_gameplay_finalSound" | ||
NumAvailable0="2" | ||
NumAvailable1="0" | ||
NumAvailable2="0" | ||
NumAvailable3="0" | ||
NumAvailable4="0" | ||
RewardScore0="3000" | ||
RewardScore1="3100" | ||
RewardScore2="3200" | ||
RewardScore3="3300" | ||
RewardScore4="3400" | ||
Tutorial0="NewProjectile1Tutorial" | ||
Tutorial1="Box1Tutorial"> | ||
<Scroller | ||
Name="Sky" | ||
SceneLayer="31" | ||
size="32 16" | ||
FixedAngle="1" | ||
BodyType="static" | ||
Awake="0" | ||
CollisionSuppress="1" | ||
GravityScale="0" | ||
ImageMap="@asset={PhysicsLauncherAssets}:SkyImageMap" | ||
Frame="0"> | ||
<Scroller.Behaviors> | ||
<ParallaxObjectBehavior | ||
Id="1" | ||
horizontalScrollSpeed="0" | ||
verticalScrollSpeed="0" | ||
tileable="1" /> | ||
</Scroller.Behaviors> | ||
</Scroller> | ||
<Scroller | ||
Name="Background2" | ||
SceneLayer="30" | ||
size="32 16" | ||
FixedAngle="1" | ||
BodyType="static" | ||
Awake="0" | ||
CollisionSuppress="1" | ||
GravityScale="0" | ||
ImageMap="@asset={PhysicsLauncherAssets}:Background2ImageMap" | ||
Frame="0"> | ||
<Scroller.Behaviors> | ||
<ParallaxObjectBehavior | ||
Id="1" | ||
horizontalScrollSpeed="0.5" | ||
verticalScrollSpeed="0" | ||
tileable="1" /> | ||
</Scroller.Behaviors> | ||
</Scroller> | ||
<Scroller | ||
Name="Background1" | ||
SceneLayer="29" | ||
size="32 16" | ||
FixedAngle="1" | ||
BodyType="static" | ||
Awake="0" | ||
CollisionSuppress="1" | ||
GravityScale="0" | ||
ImageMap="@asset={PhysicsLauncherAssets}:Background1ImageMap" | ||
Frame="0"> | ||
<Scroller.Behaviors> | ||
<ParallaxObjectBehavior | ||
Id="1" | ||
horizontalScrollSpeed="1" | ||
verticalScrollSpeed="0" | ||
tileable="1" /> | ||
</Scroller.Behaviors> | ||
</Scroller> | ||
<Scroller | ||
Name="Foreground" | ||
SceneLayer="10" | ||
size="32 16" | ||
FixedAngle="1" | ||
BodyType="static" | ||
Awake="0" | ||
CollisionSuppress="1" | ||
GravityScale="0" | ||
ImageMap="@asset={PhysicsLauncherAssets}:ForegroundImageMap" | ||
Frame="0"> | ||
<Scroller.Behaviors> | ||
<ParallaxObjectBehavior | ||
Id="1" | ||
horizontalScrollSpeed="2" | ||
verticalScrollSpeed="0" | ||
tileable="1" /> | ||
</Scroller.Behaviors> | ||
</Scroller> | ||
<Sprite | ||
Name="ground" | ||
Prefab="WorldObjectPrefab2" | ||
size="32 1" | ||
Position="0 -7.5" | ||
currentSound="15" /> | ||
<Sprite | ||
internalName="DefaultEnemy" | ||
Prefab="WorldObjectPrefab0" | ||
Position="-4.23028 -3.30926" | ||
Angle="-0.00464742" | ||
currentSound="16" /> | ||
<Sprite | ||
internalName="DefaultEnemy" | ||
Prefab="WorldObjectPrefab0" | ||
Position="-7.90599 -6.8225" | ||
Angle="1.62409e-005" | ||
currentSound="17" /> | ||
<Sprite | ||
internalName="DefaultEnemy" | ||
Prefab="WorldObjectPrefab0" | ||
Position="-6.641 -6.8225" | ||
Angle="2.1835e-005" | ||
currentSound="18" /> | ||
<Sprite | ||
internalName="DefaultBox" | ||
Prefab="WorldObjectPrefab1" | ||
size="3 3" | ||
Position="-4.24617 -4.48045" | ||
Angle="-0.00409119" | ||
currentSound="19" /> | ||
<Sprite | ||
internalName="DefaultBox" | ||
Prefab="WorldObjectPrefab1" | ||
size="3 3" | ||
Position="-4.26371 -5.65158" | ||
Angle="-0.00300663" | ||
currentSound="20" /> | ||
<Sprite | ||
internalName="DefaultBox" | ||
Prefab="WorldObjectPrefab1" | ||
size="3 3" | ||
Position="-4.28051 -6.82261" | ||
Angle="-0.000682935" | ||
currentSound="21" /> | ||
<Trigger | ||
Name="WorldBoundary" | ||
class="WorldTrigger" | ||
size="32 16" | ||
BodyType="static" | ||
GatherContacts="1" | ||
CollisionCallback="1"> | ||
<Trigger.CollisionShapes> | ||
<Polygon | ||
Sensor="1" | ||
Point0="16 -8" | ||
Point1="16 8" | ||
Point2="-16 8" | ||
Point3="-16 -8" /> | ||
</Trigger.CollisionShapes> | ||
</Trigger> | ||
<SceneObject | ||
Name="GameMaster" | ||
BodyType="static" | ||
Projectile0Count="2" | ||
Projectile1Count="3" | ||
Projectile2Count="1" | ||
Projectile3Count="1" | ||
Projectile4Count="3" | ||
Score="0" | ||
WinObjectiveCount="0"> | ||
<SceneObject.Behaviors> | ||
<PhysicsLauncherGMBehavior | ||
Id="1" | ||
scoreDisplayObject="ScoreDisplay" | ||
projectileSlot0IconObject="ProjectileSlot0" | ||
projectileSlot0CountDisplayObject="ProjectileSlot0CountDisplay" /> | ||
</SceneObject.Behaviors> | ||
</SceneObject> | ||
<SceneObjectGroup | ||
Name="LauncherSceneGroup" | ||
internalName="Default Launcher"> | ||
<SceneObject | ||
internalName="BuilderObject" | ||
Prefab="LauncherObjectPrefab0" | ||
Position="-12 -5.5" /> | ||
<SceneObject | ||
internalName="collisionObject" | ||
Prefab="CollisionObjectPrefab0" | ||
size="4 4" | ||
Position="-12 -5.5" /> | ||
<Sprite | ||
internalName="SlingshotForegroundObject" | ||
Prefab="ForkForgroundObjectPrefab0" | ||
size="4 4" | ||
Position="-12 -5.5" /> | ||
<Sprite | ||
internalName="SlingshotBackgroundObject" | ||
Prefab="ForkBackgroundObjectPrefab0" | ||
size="4 4" | ||
Position="-12 -5.5" /> | ||
<Sprite | ||
internalName="seatObject" | ||
Prefab="SeatObjectPrefab0" | ||
size="1.5 1.5" /> | ||
<Sprite | ||
internalName="BandObject0" | ||
Prefab="Band0ObjectPrefab0" | ||
size="1.5 0.5" /> | ||
<Sprite | ||
internalName="BandObject1" | ||
Prefab="Band1ObjectPrefab0" | ||
size="1.5 0.5" /> | ||
</SceneObjectGroup> | ||
</Scene> |
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