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add example of painting an image without img tag
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import * as flow from '../src/api-with-parse.js'; | ||
import fs from 'fs'; | ||
import {createCanvas, loadImage} from 'canvas'; | ||
import {registerFontAsset} from '../assets/register.js'; | ||
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const image1 = await loadImage('https://picsum.photos/100/100'); | ||
const image2 = await loadImage('https://picsum.photos/50/50'); | ||
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registerFontAsset('Arimo/Arimo-Regular.ttf'); | ||
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const rootStyle: flow.DeclaredStyle = { | ||
paddingTop: 10, | ||
paddingRight: 10, | ||
paddingBottom: 10, | ||
paddingLeft: 10, | ||
backgroundColor: {r: 200, g: 200, b: 200, a: 1}, | ||
lineHeight: {value: 2, unit: null} | ||
}; | ||
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const image1Style: flow.DeclaredStyle = { | ||
float: 'left', | ||
width: image1.width, | ||
height: image1.height, | ||
marginTop: 6, | ||
marginRight: 6, | ||
marginBottom: 6, | ||
marginLeft: 6 | ||
}; | ||
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const image2Style: flow.DeclaredStyle = { | ||
// note: an upcoming API change is that this will become display: 'inline-block' | ||
display: {outer: 'inline', inner: 'flow-root'}, | ||
width: image2.width, | ||
height: image2.height | ||
}; | ||
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const rootElement = flow.dom( | ||
flow.h('html', {style: rootStyle, attrs: {'x-dropflow-log': 'true'}}, [ | ||
flow.h('div', { | ||
style: image1Style, | ||
attrs: {id: 'image1'} | ||
}), | ||
`Images aren't supported yet, but there is a way to get them working for the | ||
impatient, as long as you don't need any other layout layered on top of them. | ||
To the left is a float allocated to take up the same size as the image. After | ||
the layout is painted, you can query for that element's block container and | ||
paint the image into its contentArea. And here's an example of an inline | ||
image: `, | ||
flow.h('div', { | ||
style: image2Style, | ||
attrs: {id: 'image2'} | ||
}) | ||
]) | ||
); | ||
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// Normal layout, logging | ||
const blockContainer = flow.generate(rootElement); | ||
console.log(blockContainer.repr()); | ||
flow.layout(blockContainer, 600, 400); | ||
const canvas = createCanvas(600, 400); | ||
const ctx = canvas.getContext('2d'); | ||
flow.paintToCanvas(blockContainer, ctx); | ||
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// Paint image 1 | ||
const [image1El] = rootElement.query('#image1')!.boxes as flow.BlockContainer[]; | ||
ctx.drawImage( | ||
image1, | ||
Math.round(image1El.contentArea.x), | ||
Math.round(image1El.contentArea.y) | ||
); | ||
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// Paint image 2 | ||
const [image2El] = rootElement.query('#image2')!.boxes as flow.BlockContainer[]; | ||
ctx.drawImage( | ||
image2, | ||
Math.round(image2El.contentArea.x), | ||
Math.round(image2El.contentArea.y) | ||
); | ||
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canvas.createPNGStream().pipe(fs.createWriteStream(new URL('images-1.png', import.meta.url))); |