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/build/ |
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# Jeu de Nim | ||
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Simulation d'une partie de jeu de Nim entre un robot aléatoire et un robot qui connait la stratégie gagnante. | ||
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Ce jeu a été réalisé lors de ma première année de BUT, au sein de la [SAÉ](https://fr.wikipedia.org/wiki/Situation_d%27apprentissage_et_d%27%C3%A9valuation) 1 du premier semestre. | ||
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### Pour compiler le programme : | ||
```shell | ||
gcc -Wall nim.c -o build/nim | ||
``` |
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#include <stdio.h> | ||
#include <stdlib.h> | ||
#include <unistd.h> | ||
#include <sys/ioctl.h> | ||
#include <time.h> | ||
#include <string.h> | ||
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typedef struct | ||
{ | ||
char name[7]; | ||
int color; | ||
} Player; | ||
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int RandomPlayer(int stick_number) | ||
{ | ||
if (stick_number < 3) | ||
{ | ||
return rand() % stick_number + 1; | ||
} | ||
return rand() % 3 + 1; | ||
} | ||
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int IAPlayer(int stick_number) | ||
{ | ||
if (stick_number % 4 == 0) | ||
{ | ||
return 1; | ||
} | ||
return stick_number % 4; | ||
} | ||
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void draw(int stick_number, int removed, Player player) | ||
{ | ||
struct winsize sz; | ||
ioctl(0, TIOCGWINSZ, &sz); | ||
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system("clear"); | ||
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int XPos = sz.ws_col / 2 - 2 - strlen(player.name) / 2; | ||
printf("\033[1;%dH\33[%dmJoueur %s\33[0m", XPos, player.color, player.name); | ||
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for (size_t i = 0; i < 2; i++) | ||
{ | ||
int XPos = sz.ws_col / 2 - (stick_number + removed) * 3 / 2 + 1; | ||
int YPos = sz.ws_row / 2 + i; | ||
printf("\033[%d;%dH", YPos, XPos); | ||
for (size_t i = 0; i < stick_number; i++) | ||
{ | ||
printf(" | "); | ||
} | ||
printf("\33[90m"); | ||
for (size_t i = 0; i < removed; i++) | ||
{ | ||
printf(" | "); | ||
} | ||
printf("\33[0m\n"); | ||
} | ||
} | ||
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void end(Player player) | ||
{ | ||
struct winsize sz; | ||
ioctl(0, TIOCGWINSZ, &sz); | ||
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system("clear"); | ||
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int XPos = sz.ws_col / 2 - 9 - strlen(player.name) / 2; | ||
int YPos = sz.ws_row / 2 + 1; | ||
int LastYPos = sz.ws_row - 2; | ||
printf("\033[%d;%dHLe \33[%dmjoueur %s\33[0m a gagné !\033[%d;1H", YPos, XPos, player.color, player.name, LastYPos); | ||
} | ||
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int main() | ||
{ | ||
srand(time(NULL)); | ||
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int stick_number = 20; | ||
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Player iaPlayer = {.color = 91, .name = "IA"}; | ||
Player randomPlayer = {.color = 94, .name = "Random"}; | ||
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char firstPlayer[7]; | ||
while (strcmp(firstPlayer, "IA") && strcmp(firstPlayer, "Random")) | ||
{ | ||
printf("Choisir le premier joueur (IA, Random): "); | ||
scanf("%6s", firstPlayer); | ||
} | ||
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// Hide cursor | ||
printf("\e[?25l"); | ||
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Player *actualPlayer = strcmp(firstPlayer, "IA") ? &iaPlayer : &randomPlayer; | ||
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while (stick_number > 0) | ||
{ | ||
int removed; | ||
if (strcmp(actualPlayer->name, "IA")) | ||
{ | ||
actualPlayer = &iaPlayer; | ||
removed = IAPlayer(stick_number); | ||
} | ||
else | ||
{ | ||
actualPlayer = &randomPlayer; | ||
removed = RandomPlayer(stick_number); | ||
} | ||
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stick_number -= removed; | ||
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draw(stick_number, removed, *actualPlayer); | ||
sleep(1); | ||
} | ||
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end(*actualPlayer); | ||
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// Show cursor | ||
printf("\e[?25h"); | ||
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return EXIT_SUCCESS; | ||
} |