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To test this, I set up a sea lantern behind a wall of black concrete (very low albedo block) with a narrow hole to allow a beam of light through at an angle. I disabled sunlight and skylight and set emitter intensity to 10000. I added a "mirror" of 4 iron blocks, which I set to have both specular and smoothness of 1.
Setup:
Result:
As you can see, there are four lit areas with the light paths as follows:
A - Sea lantern -> Ground -> Observer
B - Sea lantern -> Ground -> Mirror -> Observer
C - Sea lantern -> Mirror -> Ground -> Observer
D - Sea lantern -> Mirror -> Ground -> Mirror -> Observer
Because the mirror should not decrease brightness significantly, all four of these areas should at least be at comparable illumination levels. However, C and D are notably much dimmer.
The text was updated successfully, but these errors were encountered:
Relates to #608.
Scene file:
default_2022-12-09_15-35-06.zip
To test this, I set up a sea lantern behind a wall of black concrete (very low albedo block) with a narrow hole to allow a beam of light through at an angle. I disabled sunlight and skylight and set emitter intensity to 10000. I added a "mirror" of 4 iron blocks, which I set to have both specular and smoothness of 1.
![image](https://user-images.githubusercontent.com/46458276/206831672-559aeafe-7e81-4f29-881b-fb302f1d4462.png)
Setup:
Result:
![reflection2](https://user-images.githubusercontent.com/46458276/206831877-04ddda9f-e796-47c0-8cad-f6433738a2f5.png)
As you can see, there are four lit areas with the light paths as follows:
A - Sea lantern -> Ground -> Observer
B - Sea lantern -> Ground -> Mirror -> Observer
C - Sea lantern -> Mirror -> Ground -> Observer
D - Sea lantern -> Mirror -> Ground -> Mirror -> Observer
Because the mirror should not decrease brightness significantly, all four of these areas should at least be at comparable illumination levels. However, C and D are notably much dimmer.
The text was updated successfully, but these errors were encountered: