Skip to content

WIP - bring back item shadow mask to 2D lights #363

WIP - bring back item shadow mask to 2D lights

WIP - bring back item shadow mask to 2D lights #363

Triggered via push November 4, 2024 01:40
Status Failure
Total duration 46m 33s
Artifacts 8

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
1m 5s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
13m 31s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
🪲 Godot CPP / Build and test Godot CPP
Fit to window
Zoom out
Zoom in

Annotations

14 errors and 4 warnings
🐧 Linux / Template w/ Mono (target=template_release, tests=yes): servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp#L689
declaration of 'use_linear_colors' shadows a previous local [-Werror=shadow]
🐧 Linux / Template w/ Mono (target=template_release, tests=yes)
Process completed with exit code 2.
🏁 Windows / Template (target=template_release, tests=yes)
Process completed with exit code 2.
🏁 Windows / Template w/ GCC (target=template_release, tests=yes, use_mingw=yes)
Process completed with exit code 2.
🐧 Linux / Editor w/ Mono (target=editor): servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp#L689
declaration of 'use_linear_colors' shadows a previous local [-Werror=shadow]
🐧 Linux / Editor w/ Mono (target=editor)
Process completed with exit code 2.
🏁 Windows / Editor (target=editor, tests=yes)
Process completed with exit code 2.
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🏁 Windows / Template (target=template_release, tests=yes): servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp#L689
declaration of 'use_linear_colors' hides previous local declaration
🏁 Windows / Editor (target=editor, tests=yes): servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp#L689
declaration of 'use_linear_colors' hides previous local declaration

Artifacts

Produced during runtime
Name Size
android-editor Expired
230 MB
android-template-arm32 Expired
70.2 MB
android-template-arm64 Expired
64.2 MB
ios-template Expired
39.7 MB
macos-editor Expired
104 MB
macos-template Expired
46.8 MB
web-nothreads-template Expired
15.3 MB
web-template Expired
15.2 MB