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Avoid error spam when shaders fail to compile by freeing shader_data … #399

Avoid error spam when shaders fail to compile by freeing shader_data …

Avoid error spam when shaders fail to compile by freeing shader_data … #399

Triggered via push December 6, 2024 23:31
Status Failure
Total duration 46m 32s
Artifacts 8

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
1m 6s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
10m 55s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
🪲 Godot CPP / Build and test Godot CPP
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Annotations

14 errors and 20 warnings
🐧 Linux / Template w/ Mono (target=template_release, tests=yes)
Process completed with exit code 2.
🐧 Linux / Editor w/ Mono (target=editor)
Process completed with exit code 2.
🏁 Windows / Template (target=template_release, tests=yes)
Process completed with exit code 2.
🏁 Windows / Template w/ GCC (target=template_release, tests=yes, use_mingw=yes)
Process completed with exit code 2.
🏁 Windows / Editor (target=editor, tests=yes)
Process completed with exit code 2.
🏁 Windows / Template (target=template_release, tests=yes)
'argument': conversion from 'size_t' to 'int', possible loss of data
🏁 Windows / Template (target=template_release, tests=yes)
'argument': conversion from 'size_t' to 'const int', possible loss of data
🏁 Windows / Template (target=template_release, tests=yes)
'=': conversion from 'size_t' to 'T', possible loss of data
🏁 Windows / Template (target=template_release, tests=yes)
'argument': conversion from 'size_t' to 'int', possible loss of data
🏁 Windows / Template (target=template_release, tests=yes)
'argument': conversion from 'size_t' to 'const int', possible loss of data
🏁 Windows / Template (target=template_release, tests=yes)
'argument': conversion from 'size_t' to 'int', possible loss of data
🏁 Windows / Template (target=template_release, tests=yes)
'argument': conversion from 'size_t' to 'const int', possible loss of data
🏁 Windows / Template (target=template_release, tests=yes)
'argument': conversion from 'size_t' to 'int', possible loss of data
🏁 Windows / Template (target=template_release, tests=yes)
'=': conversion from 'size_t' to 'T', possible loss of data
🏁 Windows / Template (target=template_release, tests=yes)
'argument': conversion from 'size_t' to 'int', possible loss of data
🏁 Windows / Editor (target=editor, tests=yes)
'argument': conversion from 'size_t' to 'int', possible loss of data
🏁 Windows / Editor (target=editor, tests=yes)
'argument': conversion from 'size_t' to 'const int', possible loss of data
🏁 Windows / Editor (target=editor, tests=yes)
'argument': conversion from 'size_t' to 'int', possible loss of data
🏁 Windows / Editor (target=editor, tests=yes)
'argument': conversion from 'size_t' to 'const int', possible loss of data
🏁 Windows / Editor (target=editor, tests=yes)
'=': conversion from 'size_t' to 'T', possible loss of data
🏁 Windows / Editor (target=editor, tests=yes)
'argument': conversion from 'size_t' to 'int', possible loss of data
🏁 Windows / Editor (target=editor, tests=yes)
'argument': conversion from 'size_t' to 'const int', possible loss of data
🏁 Windows / Editor (target=editor, tests=yes)
'argument': conversion from 'size_t' to 'int', possible loss of data
🏁 Windows / Editor (target=editor, tests=yes)
'=': conversion from 'size_t' to 'T', possible loss of data
🏁 Windows / Editor (target=editor, tests=yes)
'argument': conversion from 'size_t' to 'int', possible loss of data

Artifacts

Produced during runtime
Name Size
android-editor
232 MB
android-template-arm32
71.1 MB
android-template-arm64
65 MB
ios-template
40.3 MB
macos-editor
105 MB
macos-template
47.5 MB
web-nothreads-template
15.5 MB
web-template
15.5 MB