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Ensure shadow material and mesh are not used with wireframe mode
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And in the Compatibility renderer actually use the wireframe render mode
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clayjohn committed Oct 31, 2024
1 parent a997001 commit d00badb
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Showing 3 changed files with 4 additions and 4 deletions.
4 changes: 2 additions & 2 deletions drivers/gles3/rasterizer_scene_gles3.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -235,7 +235,7 @@ void RasterizerSceneGLES3::_geometry_instance_add_surface_with_material(Geometry

GLES3::SceneMaterialData *material_shadow = nullptr;
void *surface_shadow = nullptr;
if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_prepass_alpha && !p_material->shader_data->uses_alpha_clip && !p_material->shader_data->uses_world_coordinates) {
if (!p_material->shader_data->uses_particle_trails && !p_material->shader_data->writes_modelview_or_projection && !p_material->shader_data->uses_vertex && !p_material->shader_data->uses_discard && !p_material->shader_data->uses_depth_prepass_alpha && !p_material->shader_data->uses_alpha_clip && !p_material->shader_data->uses_world_coordinates && !p_material->shader_data->wireframe) {
flags |= GeometryInstanceSurface::FLAG_USES_SHARED_SHADOW_MATERIAL;
material_shadow = static_cast<GLES3::SceneMaterialData *>(GLES3::MaterialStorage::get_singleton()->material_get_data(scene_globals.default_material, RS::SHADER_SPATIAL));

Expand Down Expand Up @@ -3122,7 +3122,7 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
}

bool use_wireframe = false;
if (p_params->force_wireframe) {
if (p_params->force_wireframe || shader->wireframe) {
GLuint wireframe_index_array_gl = mesh_storage->mesh_surface_get_index_buffer_wireframe(mesh_surface);
if (wireframe_index_array_gl) {
index_array_gl = wireframe_index_array_gl;
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Original file line number Diff line number Diff line change
Expand Up @@ -263,7 +263,7 @@ class SceneShaderForwardClustered {

_FORCE_INLINE_ bool uses_shared_shadow_material() const {
bool backface_culling = cull_mode == CULL_BACK;
return !uses_particle_trails && !writes_modelview_or_projection && !uses_vertex && !uses_position && !uses_discard && !uses_depth_prepass_alpha && !uses_alpha_clip && !uses_alpha_antialiasing && backface_culling && !uses_point_size && !uses_world_coordinates;
return !uses_particle_trails && !writes_modelview_or_projection && !uses_vertex && !uses_position && !uses_discard && !uses_depth_prepass_alpha && !uses_alpha_clip && !uses_alpha_antialiasing && backface_culling && !uses_point_size && !uses_world_coordinates && !wireframe;
}

virtual void set_code(const String &p_Code);
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Original file line number Diff line number Diff line change
Expand Up @@ -233,7 +233,7 @@ class SceneShaderForwardMobile {
}

_FORCE_INLINE_ bool uses_shared_shadow_material() const {
return !uses_particle_trails && !writes_modelview_or_projection && !uses_vertex && !uses_discard && !uses_depth_prepass_alpha && !uses_alpha_clip && !uses_alpha_antialiasing && !uses_world_coordinates;
return !uses_particle_trails && !writes_modelview_or_projection && !uses_vertex && !uses_discard && !uses_depth_prepass_alpha && !uses_alpha_clip && !uses_alpha_antialiasing && !uses_world_coordinates && !wireframe;
}

virtual void set_code(const String &p_Code);
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