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Version 2.1.0

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@Tapawingo Tapawingo released this 03 Nov 06:14
6bc6b3b

Changelog summary

Added

  • EnhancedVehicles - Improved vehicle damage handling and offroad handling.
  • Utility - ClearVehicleCargo, clears the cargo of vehicles on init.
  • Main - Removed KP ranks ace interaction (added by S&S)
  • Player - Hearing, makes earplugs usable again aswell as certain headgear and goggles
  • Main - Versioning System
  • Main - STUI modification, will sort STUI playerlist by color teams
  • Main - A config to make configuring features easier for the casual missionmaker
  • KosherGarage - kosherGarage, basically kosherArsenal for vehicles
  • Main - Macros
  • Common - setCallsign, clearly define unit groups by type, size and name
  • Rsc - Template for garage whitelists
  • AI - preventProne to a new function
  • Utility - Debrief report system
  • Player - hideRespawnMarkers, hides respawn markers when the player is alive
  • 3den - Playable unit spawner Tool for 3DEN
  • Zeus - Module to Disable freezeTime
  • Zeus - Module to toggle ace spectator
  • 3den - Icons to all zeus modules
  • Menu - Ace Action to show/hide HUD (default control shortcut: CTRL + TAB)
  • Main - Function to retrieve CMF config settings
  • Common - Function to check unit's role
  • AI - Function to move zeus spawned ai to server
  • 3den - Function to make all selected objects simple
  • 3den - Function to see all available textures in arma
  • 3den - Function to add ACRE radios to vehicles
  • Viewdistance - New viewdistance script
  • Main - Function to blacklist addons
  • Zeus - Module to add or remove rallypoints for players
  • Player - Function to only allow launchers for units with at least one AT in their loadout
  • Player - Function to drink water to regain stamina faster
  • Menu - Added action to report CMF bug
  • 3den - Added action to report CMF bug

Changed

  • Main - Renamed EMF to CMF
  • Main - Renamed all images in rsc\data to follow arma standards
  • Main - Updated Ace settings to add new medical items to medical submenu
  • Main - Changed Folder layout so configs are located in \configs and cmf specifics are located in \cmf
  • Main - Changed Description.ext to allow for easier customization outside of CMF
  • Gameplay - Moved safestart from init to be a config option
  • Utility - Moved setDate from init to be a config option
  • Gameplay - Updated flashbang override to allow for multiple flashes and to retain the tossed grenade after explosions (also defined an array containing all the flashbangs).
  • KosherArsenal - kosherArsenal will now ignore units with role "ZEUS"
  • Main - Various bug fixes and stability fixes
  • Main - Split up onMissionStart.sqf into 3 files for better readability (playerInit, serverInit and missionInit)
  • Zeus - Fixed bug where zeuses could see players FPS and lives even when not in curatorcamera
  • Common - Moved setRole to common module
  • Common - Moved setCallsign to common module
  • Respawn - Moved rallypoint to respawn module
  • Respawn - limitedLives to respawn module and renamed it limit and setLimit
  • Respawn - Rewrote the rallypoint system to allow for placing rallypoints on elevated positions
  • Zeus - Moved zeusFPS to zeus module and renamed it playerInfo
  • Utility - Renamed setDate to freezeTime
  • AI - Moved unitInvestigate to ai module and renamed it reinforce
  • AI - Moved preventprone to ai module
  • AI - Moved setSkill to ai module
  • Rsc - Changed default arsenal loadout to contain earplugs and drinkables aswell as updated it for the latest KAT medical changes
  • KosherArsenal - Players can now get a new launcher from rearm boxes
  • KosherArsenal - players can now save their loadout in rearm boxes
  • Rsc - Updated loadoutfiles to be alot more hackable and allow for more complex conditions
  • KosherArsenal - kosherArsenal now using macros for control IDCs
  • Main - Fixed old bug where players would still be in their group upon true death
  • Player - Resizemapmarkers is now forced and will take into account the map size
  • AI - Renamed unitInvestigate to reinforce and AI will now use LAMBS Rush task when attacking
  • Main - Made a main component to fit the CMF engine instead of a separate folder
  • Main - Renamed functions directory to components
  • Gameplay - Refactored repairRearm to not require a trigger to work
  • Gameplay - Refactored tracers to be more robust
  • Gameplay - Refactored restrictVehicle

Removed

  • EDHM - Removed Erics Damage Handling Modification (EDHM) (replaced by enhancedVehicles)
  • Utility - Removed enhancedAttachTo (unused and outdated)
  • Utility - Removed enhancedAIConvoy (unused)
  • Utility - Removed slotLimit (unused, outdated and honestly not sure how it was supposed to be used)
  • Init - Removed blockTextChat (unused and was never taken past the development phase)
  • Gameplay - Temporarily removed sling primary (will be reintroduced in a future release)