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Changelog summary
Added
EnhancedVehicles - Improved vehicle damage handling and offroad handling.
Utility - ClearVehicleCargo, clears the cargo of vehicles on init.
Main - Removed KP ranks ace interaction (added by S&S)
Player - Hearing, makes earplugs usable again aswell as certain headgear and goggles
Main - Versioning System
Main - STUI modification, will sort STUI playerlist by color teams
Main - A config to make configuring features easier for the casual missionmaker
KosherGarage - kosherGarage, basically kosherArsenal for vehicles
Main - Macros
Common - setCallsign, clearly define unit groups by type, size and name
Rsc - Template for garage whitelists
AI - preventProne to a new function
Utility - Debrief report system
Player - hideRespawnMarkers, hides respawn markers when the player is alive
3den - Playable unit spawner Tool for 3DEN
Zeus - Module to Disable freezeTime
Zeus - Module to toggle ace spectator
3den - Icons to all zeus modules
Menu - Ace Action to show/hide HUD (default control shortcut: CTRL + TAB)
Main - Function to retrieve CMF config settings
Common - Function to check unit's role
AI - Function to move zeus spawned ai to server
3den - Function to make all selected objects simple
3den - Function to see all available textures in arma
3den - Function to add ACRE radios to vehicles
Viewdistance - New viewdistance script
Main - Function to blacklist addons
Zeus - Module to add or remove rallypoints for players
Player - Function to only allow launchers for units with at least one AT in their loadout
Player - Function to drink water to regain stamina faster
Menu - Added action to report CMF bug
3den - Added action to report CMF bug
Changed
Main - Renamed EMF to CMF
Main - Renamed all images in rsc\data to follow arma standards
Main - Updated Ace settings to add new medical items to medical submenu
Main - Changed Folder layout so configs are located in \configs and cmf specifics are located in \cmf
Main - Changed Description.ext to allow for easier customization outside of CMF
Gameplay - Moved safestart from init to be a config option
Utility - Moved setDate from init to be a config option
Gameplay - Updated flashbang override to allow for multiple flashes and to retain the tossed grenade after explosions (also defined an array containing all the flashbangs).
KosherArsenal - kosherArsenal will now ignore units with role "ZEUS"
Main - Various bug fixes and stability fixes
Main - Split up onMissionStart.sqf into 3 files for better readability (playerInit, serverInit and missionInit)
Zeus - Fixed bug where zeuses could see players FPS and lives even when not in curatorcamera
Common - Moved setRole to common module
Common - Moved setCallsign to common module
Respawn - Moved rallypoint to respawn module
Respawn - limitedLives to respawn module and renamed it limit and setLimit
Respawn - Rewrote the rallypoint system to allow for placing rallypoints on elevated positions
Zeus - Moved zeusFPS to zeus module and renamed it playerInfo
Utility - Renamed setDate to freezeTime
AI - Moved unitInvestigate to ai module and renamed it reinforce
AI - Moved preventprone to ai module
AI - Moved setSkill to ai module
Rsc - Changed default arsenal loadout to contain earplugs and drinkables aswell as updated it for the latest KAT medical changes
KosherArsenal - Players can now get a new launcher from rearm boxes
KosherArsenal - players can now save their loadout in rearm boxes
Rsc - Updated loadoutfiles to be alot more hackable and allow for more complex conditions
KosherArsenal - kosherArsenal now using macros for control IDCs
Main - Fixed old bug where players would still be in their group upon true death
Player - Resizemapmarkers is now forced and will take into account the map size
AI - Renamed unitInvestigate to reinforce and AI will now use LAMBS Rush task when attacking
Main - Made a main component to fit the CMF engine instead of a separate folder
Main - Renamed functions directory to components
Gameplay - Refactored repairRearm to not require a trigger to work