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add:
mbin.pc search toggle added to text search tab.
mbin.pc ebin's are only cachable if >= 32 GB of physical memory.
mbin and text (*.txt, *.?xml, *.json, *.vdf, *.bin) toggles added to text search tab.
support for viewing vdf items (value controller mappings ?)
fix:
cmk.NMS.Game.Items.Data con wasn't setting ItemType, so all substances and technologies
were tagged as products (default value). would only affect scripts looking at ItemType.
new cache and mbin.pc button weren't disabled while search running, would hang if toggled while searching.
change:
mbin cache toggle button moved from app to text search tab.
prompt to delete existing mod toggle button moved from app to build tab.
search all scripts on update toggle button moved fom app to all script tabs,
setting is now per script tab instead of applying to all script tabs.
since now showing technology requirements, have changed technology tab list to be virtual.
product and technology tab searches now include requirements (like recipe tabs)
e.g. find all products that require 'star silk' to build.
sync'd logic between recipe and item tab searches,
product and technology - searches id and name for item and all requirements,
recipe - searches id and name for recipe and all requirements, and recipe type id and name
bin items now check if the data starts with "<!-" to see if they are xml
vs other bin items that store actual binary data.
target|supported os from 10.0.22000.0 (Win11) to 10.0.19041.0 (Win10).
update:
Roslyn .NET compiler NuGet package from 4.2.0 to 4.3.0.
notes:
text search tab never searches "LANGUAGE/" mbin items, use language tab.
product and technology tabs now complex enough that scrolling through full lists
may result in significant stuttering as ui elements get rebuilt,
suggest filtering lists first.