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Ammo box explosion caps at 3k bullets (#8389)
# About the pull request Ammo box explosions max out at 3k bullets, previously you can toss an entire box of m56 and create an earth-shattering kaboom. Now the explosions are caped at 3k bullets. Previously: M56D box detonated center of briefing (5.6k bullets) ![image](https://github.com/user-attachments/assets/ebd74d66-2317-4fb2-b0f6-54c4a92e6dc8) After 3k bullet cap: ![image](https://github.com/user-attachments/assets/6b457e34-1f22-4dd6-90ee-edfc6a3f1731) Did some testing, does 350~ damage to adjacent xenos, enough to kill base runners but leave acid runners alive on a sliver of health (and stunned). <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game Players shouldn't be able to create explosions that big just by filling up a few m56d boxes from their preps (which nobody takes anyway). # Testing Photographs and Procedure see above # Changelog :cl: balance: Ammo box explosions are capped at 3k bullets. /:cl:
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