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Reactors deleting themselves when damaged #7969

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cm13-issue-bot opened this issue Jan 1, 2025 · 1 comment
Closed

Reactors deleting themselves when damaged #7969

cm13-issue-bot opened this issue Jan 1, 2025 · 1 comment
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Bug Admin events aren't bugs

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@cm13-issue-bot
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Testmerges

#7909: 'Fixes maintainer access to the profiler and clears profiler access whenever admins are loaded.' by Watermelon914 at commit f10699e7c0
#6951: 'New "in_hands" and "onmob" icon sprites for objects, small changes and fixes' by LC4492 at commit 0ef8636dcf
#7860: '516 compat' by harryob at commit a8782fc936
#7882: 'Scaling basic resin construction cost' by Drulikar at commit 65b8d5192e
#7955: 'TGUI Crew Manifest' by nauticall at commit 2a79de33de
#7862: 'Proc Redefinition Linting' by Drulikar at commit e0519661cf

Round ID

25691

Description of the bug

Shoot a reactor with 1 bullet and it gets deleted, explosions also do it, also spall from explosions

What's the difference with what should have happened?

Should only put it in a damaged state

How do we reproduce this bug?

Shoot the reactor or detonate a grenade

Attached logs

N/A

Additional details

  • Author: Lmwevil
  • Admin: Seraphilian
  • Note: I'm looking at 2 destroyed S-52s in hijack, I'd say he's right.
@cm13-issue-bot cm13-issue-bot added the Bug Admin events aren't bugs label Jan 1, 2025
@Drulikar
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Drulikar commented Jan 1, 2025

Resolved with f11c329

@Drulikar Drulikar closed this as completed Jan 1, 2025
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