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Gunship gets into a state where firemissions don't work as intended #7987

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cm13-issue-bot opened this issue Jan 3, 2025 · 0 comments
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Bug Admin events aren't bugs

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Testmerges

#7909: 'Fixes maintainer access to the profiler and clears profiler access whenever admins are loaded.' by Watermelon914 at commit f10699e7c0
#6951: 'New "in_hands" and "onmob" icon sprites for objects, small changes and fixes' by LC4492 at commit 1af9bcfe4e
#7862: 'Proc Redefinition Linting' by Drulikar at commit f11c329002
#7850: 'Acid Runner: Acid gen cap' by TheManWithNoHands at commit b8d243882f
#7774: 'req console tgui' by harryob at commit a8c69c9dc5
#7955: 'TGUI Crew Manifest' by nauticall at commit 83fabc7934

Round ID

25721

Description of the bug

In some cases when reloading (seen 2/2 using mini incendiaries) the gunship gets into a state where it says 'firemission underway' and the camera will track the supposed landing of the munitions... but nothing happens. No ammo is spent and nothing will actually land.

What's the difference with what should have happened?

gunship should fire ammo when firemissions take place.

How do we reproduce this bug?

1 - Gunship, load armaments (seen bug using GAU with MP ammo, 229 with mini-I as for regarding what was being reloaded.)
2 - attempt to use existing fire missions whilst watching on CAM
3 - notice CAM tracks the suggested vector... but not munitions are spent or land
4 - I suspect that ground gets the 'DROPSHIP IS NEAR YOU' message but sees nothing land

Attached logs

N/A

Additional details

  • Author: Rob606
  • Admin: SmellyHippie
  • Note: None
@cm13-issue-bot cm13-issue-bot added the Bug Admin events aren't bugs label Jan 3, 2025
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