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Increases nuke timer to 3 minutes and makes it uncancelable, nuke autotriggers after decryption is finished. #8263
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it should be clarified preferably in the last decryption stages that the nuke activation will start on decryption and they will not be able to deactivate it. because alooot of people won't be used to this auto trigger. |
Eventually, they will. |
the notice would still be useful for clarity sake |
About the pull request
Raises the timer of techwebs nuke to 3 minutes and makes it uncancelable.
Nuke autotriggers after decryption is finished.
Every time decryption is halted you lose 2 minutes of progress (to discourage people from holding "almost decrypted" nuke).
During decryption phase Queen can reset decryption by interacting with the nuke (just more consistent, it's weird that you would have to wait until it's decrypted otherwise).
Explain why it's good for the game
Nuke is meant to end the round. But command often keeps it for later instead, still trying to win the game with regular methods while having a reliable backup plan (the nuke). This PR aims to discourage holding nuke for later, and to encourage using it right away, to end the round. This would also give xenos a better shot to contest the nuke itself.
Again, nuke is meant to be a round-ender, not some soft of a backup plan you can save for later.
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🆑 ihatethisengine
balance: raised the timer of techwebs nuke to 3 minutes and made it uncancelable, nuke autotriggers after decryption is finished.
/:cl: