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The Solar devils return to the Golden Arrow [Feat: The Tripoli] #8284

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@private-tristan private-tristan commented Jan 30, 2025

todo

About the pull request

Adds a modified version of the Golden Arrow, ported from cmss13-devs/cmss13-pve#476 as the homebase for the Solar Devils ERT. Has almost everything that the PVE version does, including the Tripoli.

The Garrow has been modified to be significantly smaller, only having the main floor and a small section of its maints. All the elevators are gone, sorry.

The Tripoli on the garrow has its disabled set to true, meaning that it cannot be used to fly to the LZs or back. Adminspawned versions of it, however, should be fully functional.

Ports quite a few sprites over from PVE, including the whiteboard, a Working Joey container sprite Cupboards, cargo crane tracks, Tripoli-related dropship sprites, and the maptable (will be swapped out when #8130 is merged).

Explain why it's good for the game

The Golden Arrow is super cool looking, I wanted to port it over for when I try to make the Solar Devils have an actual chance of spawning (outside of adminspawn), so that others can see the Garrow.

Testing Photographs and Procedure

image

Changelog

🆑
mapadd: The Golden Arrow and Tripoli have been ported over from PVE, and modified to be a bit smaller.
code: Renamed some of the PVE floor tiles to match what they're called on the PVE codebase (and a few had wrong dirs).
imageadd: a lot of sprites from PVE

/:cl:

@cmss13-ci cmss13-ci bot added Sprites Remove the soul from the game. Mapping did you remember to save in tgm format? Code Improvement Make the code longer labels Jan 30, 2025
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Code Improvement Make the code longer Mapping did you remember to save in tgm format? Sprites Remove the soul from the game.
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