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Not so minor OT changes #8293

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@iloveloopers iloveloopers commented Jan 31, 2025

About the pull request

contains borrowed code from Kivts

Adds Technology credits, a new OT currency to unlock casings
You start off with 10 credits and obtain 5 every 10 minutes
rockets, mortar shells, custom claymores and C4s are no longer available roundstart and must be unlocked with technology credits
Adds the explosion data analyzer, costs 1 credit to print and can be attached to casings and grants 3 credits for every mob hit by the casing's fire or explosion (as long as they are not dead or a monkey). Also lowers the casing's max capacity by 30 units if below 200 and 60 units if above 200 units. Doesn't award credits for gibs (no data to analyze duh!)
Adds chem dispensers to the OT workshop and other minor changes to the workshop

Adds an option to buy an explosive chem paper with an easy recipe
adds an option to buy an armylathe upgrade
adds an option to buy a single use Drathek approved custom OB (reaction limits subject to change!)

Explain why it's good for the game

No more strong OT casings available at roundstart.
Marines must earn OT stuff by hitting good nades.
Chem dispenser so OT can do cool custom mixes without having to bother medbay or research every single time.
Paves the way for moving OT to research if anyone ever does that in the future.
New cool OT stuff to experiment with

Testing Photographs and Procedure

image

image

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grenade.analyzer.mp4

Changelog

🆑
add: Added the OT data terminal, able to unlock OT casings at the cost of technology credits.
add: Added the new explosive data analyzer, which limits casing capacity but analyzes the explosion and fire caused and the amount of targets hit, granting ordnance technology credits.
add: Added Chem dispensers to the OT workshop.
add: Added buyable autolathe upgrades, explosive chem papers and a single use custom OB
balance: OT rockets, mortar shells, custom claymores and custom C4s are no longer available roundstart and must be bought with OT credits.
maptweak: Tweaked the OT workshop.
/:cl:

@iloveloopers iloveloopers requested a review from Nanu308 as a code owner January 31, 2025 01:36
@cmss13-ci cmss13-ci bot added Sprites Remove the soul from the game. Mapping did you remember to save in tgm format? UI deletes nanoui/html Feature Feature coder badge Balance You need to be a professional veteran game maintainer to comprehend what is being done here. labels Jan 31, 2025
d5f7ee5: maps/map_files/USS_Almayer/USS_Almayer.dmm

Automatically commited by: tools\mapmerge2\fixup.py
@sippykot
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well this just means that ot has to pick between making actually useful bombs and farming points, and puts them COMPLETELY at the mercy of rines actually using their not good research grenades... the dispenser is a good change but the way you are required to unlock stuff that used to be avaliable roundstart is just a bad nerf, especially when it comes to spec ammo; theres a good chance the sadar would be dead by the time you got the points... NOW, if the points unlocked actual casing upgrades and new stuff like air-dropped bombs...

@dawsonkeyes
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i like the core concepts behind what's being done here, though "minor OT changes" feels like a very inaccurate name when the changes are incredibly major to the role, how it's played, and how it interacts with the round
that aside, are you certain having it hinge on marines actually using their stuff well is the best way to gate OT casings? i just think this is going to make OTs dump most of their effort into grenade casings (which they usually do these days anyhow) and forgo the other options that require credits to produce

@iloveloopers iloveloopers changed the title Minor OT changes Not so minor OT changes Jan 31, 2025
@iloveloopers iloveloopers marked this pull request as draft January 31, 2025 14:41
@iloveloopers iloveloopers marked this pull request as ready for review February 1, 2025 00:53
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4 participants