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Survivor loot nerf #8303

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Survivor loot nerf #8303

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Git-Nivrak
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@Git-Nivrak Git-Nivrak commented Jan 31, 2025

About the pull request

Nerfs survivor loot across the board
General rule of thumb for this pr is survivors shouldn't have anything that is better than marine gear.
Nerfed burn tier of molotovs

I will add more commits as I remember more stuff

Explain why it's good for the game

Makes survivor less about rushing to get loot for powergaming later and instead more focused on actually surviving, maybe.

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Changelog

🆑
maptweak: Nerfed survivor loot in all maps
balance: Nerfed max burn tier of improvised firebombs
/:cl:

@Git-Nivrak Git-Nivrak requested a review from Nanu308 as a code owner January 31, 2025 20:01
@cmss13-ci cmss13-ci bot added Mapping did you remember to save in tgm format? Balance You need to be a professional veteran game maintainer to comprehend what is being done here. labels Jan 31, 2025
@private-tristan
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private-tristan commented Jan 31, 2025

Merc shotguns still exist (I know there's an undamaged version on hybrisa)
Replace the lunge mines with the damaged variants, which are less lethal, instead of outright removal.
Instead of removing all the goggle spawns, you can just remove all the thermal goggles from the goggle spawners.

@chefoxara

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@Frogge6645

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@@ -58,14 +58,6 @@
deactive_state = "rwelding-gup"
gender = PLURAL

/obj/item/clothing/glasses/thermal/syndi/kutjevo
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removal tag

@@ -1807,7 +1807,6 @@
/area/bigredv2/caves_lambda)
"ahz" = (
/obj/structure/surface/table/reinforced,
/obj/item/tool/surgery/scalpel/manager,
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??? this is the IMS it not SURV loot make a different balance tag

/obj/item/ammo_magazine/shotgun/incendiary,
/obj/item/ammo_magazine/shotgun/incendiary,
/obj/item/ammo_magazine/shotgun/incendiary,
/obj/item/weapon/gun/shotgun/combat,
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replace this shotgun with another shotgun

@@ -6557,11 +6555,6 @@
"aEu" = (
/turf/closed/wall/solaris/rock,
/area/bigredv2/outside)
"aEw" = (
/obj/structure/surface/table,
/obj/item/tool/surgery/scalpel/manager,
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IMS removal again . this is non combat

@@ -39182,7 +39161,6 @@
dir = 4
},
/obj/structure/closet/crate,
/obj/item/weapon/gun/rifle/nsg23/no_lock,
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??? replace with another weapon

@@ -993,10 +992,6 @@
/turf/open/mars/mars_dirt_11,
/area/bigredv2/outside/e)
"Gx" = (
/obj/item/weapon/gun/rifle/nsg23/no_lock/stripped{
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this is lore loot , if you want to remove it make it a non gun

@Diegoflores31
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This PR is just randomly removing every instance of flamer , NSG , incendiary , shotguns and IMS winout pretty much any consideration for balance . sincerely looks more like salt PR and i would expect a reasonable explanation for the removal of each map rather than "survs powergame"

@cmss13-devs cmss13-devs locked as too heated and limited conversation to collaborators Feb 1, 2025
@Nanu308
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Nanu308 commented Feb 1, 2025

@Git-Nivrak I do not see the reasoning in "Explain why it's good for the game" to be enough, fill it out properly.

Regardless, all feedback is to be written into the forums on the feedback form. This goes for all of the commentators.

@Nanu308 Nanu308 marked this pull request as draft February 1, 2025 02:39
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