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Survivor loot nerf #8303
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Survivor loot nerf #8303
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Merc shotguns still exist (I know there's an undamaged version on hybrisa) |
Co-authored-by: private-tristan <[email protected]>
Co-authored-by: private-tristan <[email protected]>
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@@ -58,14 +58,6 @@ | |||
deactive_state = "rwelding-gup" | |||
gender = PLURAL | |||
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/obj/item/clothing/glasses/thermal/syndi/kutjevo |
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removal tag
@@ -1807,7 +1807,6 @@ | |||
/area/bigredv2/caves_lambda) | |||
"ahz" = ( | |||
/obj/structure/surface/table/reinforced, | |||
/obj/item/tool/surgery/scalpel/manager, |
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??? this is the IMS it not SURV loot make a different balance tag
/obj/item/ammo_magazine/shotgun/incendiary, | ||
/obj/item/ammo_magazine/shotgun/incendiary, | ||
/obj/item/ammo_magazine/shotgun/incendiary, | ||
/obj/item/weapon/gun/shotgun/combat, |
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replace this shotgun with another shotgun
@@ -6557,11 +6555,6 @@ | |||
"aEu" = ( | |||
/turf/closed/wall/solaris/rock, | |||
/area/bigredv2/outside) | |||
"aEw" = ( | |||
/obj/structure/surface/table, | |||
/obj/item/tool/surgery/scalpel/manager, |
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IMS removal again . this is non combat
@@ -39182,7 +39161,6 @@ | |||
dir = 4 | |||
}, | |||
/obj/structure/closet/crate, | |||
/obj/item/weapon/gun/rifle/nsg23/no_lock, |
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??? replace with another weapon
@@ -993,10 +992,6 @@ | |||
/turf/open/mars/mars_dirt_11, | |||
/area/bigredv2/outside/e) | |||
"Gx" = ( | |||
/obj/item/weapon/gun/rifle/nsg23/no_lock/stripped{ |
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this is lore loot , if you want to remove it make it a non gun
This PR is just randomly removing every instance of flamer , NSG , incendiary , shotguns and IMS winout pretty much any consideration for balance . sincerely looks more like salt PR and i would expect a reasonable explanation for the removal of each map rather than "survs powergame" |
@Git-Nivrak I do not see the reasoning in "Explain why it's good for the game" to be enough, fill it out properly. Regardless, all feedback is to be written into the forums on the feedback form. This goes for all of the commentators. |
About the pull request
Nerfs survivor loot across the board
General rule of thumb for this pr is survivors shouldn't have anything that is better than marine gear.
Nerfed burn tier of molotovs
I will add more commits as I remember more stuff
Explain why it's good for the game
Makes survivor less about rushing to get loot for powergaming later and instead more focused on actually surviving, maybe.
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
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maptweak: Nerfed survivor loot in all maps
balance: Nerfed max burn tier of improvised firebombs
/:cl: