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fix/dynamic frame start index #1764

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@sedghi sedghi commented Jan 17, 2025

In our 4D handling, we previously used timePoint (starting at 0) and numberOfTimePoints. However, we should use frameNumber as the standard suggests.

This PR introduces frameNumber in a backward-compatible way to avoid breaking changes.

In Cornerstone3D 3.0, all references to timePointIndex will be removed. For now, we will just issue warnings.

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@sedghi sedghi requested a review from wayfarer3130 January 17, 2025 21:46
@sedghi sedghi mentioned this pull request Jan 17, 2025
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