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// Copyright 2016 The Draco Authors. | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
// | ||
#include "dracoEncoder.h" | ||
char* dracoEncoder(float* positions, float* uvs, float* normals, int* indexs, | ||
int num_obj_faces, int num_positions, int num_tex_coords, int num_normals, | ||
DracoEncoderOptions options, int* length) { | ||
int pos_att_id_ = -1; | ||
int tex_att_id_ = -1; | ||
int norm_att_id_ = -1; | ||
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bool use_identity_mapping = false; | ||
std::unique_ptr<Mesh> mesh(new Mesh()); | ||
Mesh* out_mesh = mesh.get(); | ||
PointCloud* out_point_cloud_ = static_cast<PointCloud*>(out_mesh); | ||
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out_mesh->SetNumFaces(num_obj_faces); | ||
out_point_cloud_->set_num_points(num_obj_faces * 3); | ||
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if (num_positions != NULL && num_positions > 0) { | ||
GeometryAttribute va; | ||
va.Init(GeometryAttribute::POSITION, nullptr, 3, DT_FLOAT32, false, | ||
sizeof(float) * 3, 0); | ||
pos_att_id_ = out_point_cloud_->AddAttribute(va, use_identity_mapping, num_positions); | ||
for (int i = 0; i < num_positions; ++i) { | ||
float position[3]; | ||
position[0] = positions[3 * i]; | ||
position[1] = positions[3 * i + 1]; | ||
position[2] = positions[3 * i + 2]; | ||
out_point_cloud_->attribute(pos_att_id_) | ||
->SetAttributeValue(AttributeValueIndex(i), position); | ||
} | ||
} | ||
if (num_normals != NULL && num_normals > 0) { | ||
GeometryAttribute va; | ||
va.Init(GeometryAttribute::NORMAL, nullptr, 3, DT_FLOAT32, false, | ||
sizeof(float) * 3, 0); | ||
norm_att_id_ = | ||
out_point_cloud_->AddAttribute(va, use_identity_mapping, num_normals); | ||
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for (int i = 0; i < num_normals; ++i) { | ||
float normal[3]; | ||
normal[0] = normals[3 * i]; | ||
normal[1] = normals[3 * i + 1]; | ||
normal[2] = normals[3 * i + 2]; | ||
out_point_cloud_->attribute(norm_att_id_) | ||
->SetAttributeValue(AttributeValueIndex(i), normal); | ||
} | ||
} | ||
if (num_tex_coords != NULL && num_tex_coords > 0) { | ||
GeometryAttribute va; | ||
va.Init(GeometryAttribute::TEX_COORD, nullptr, 2, DT_FLOAT32, false, | ||
sizeof(float) * 2, 0); | ||
tex_att_id_ = out_point_cloud_->AddAttribute(va, use_identity_mapping, | ||
num_tex_coords); | ||
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for (int i = 0; i < num_tex_coords; ++i) { | ||
float uv[2]; | ||
uv[0] = uvs[2 * i]; | ||
uv[1] = uvs[2 * i + 1]; | ||
out_point_cloud_->attribute(tex_att_id_) | ||
->SetAttributeValue(AttributeValueIndex(i), uv); | ||
} | ||
} | ||
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|
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for (int i = 0; i < num_obj_faces; ++i) { | ||
for (int j = 0; j < 3; ++j) { | ||
int index = 3 * i + j; | ||
const PointIndex vert_id(index); | ||
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if (pos_att_id_ != -1) { | ||
out_point_cloud_->attribute(pos_att_id_) | ||
->SetPointMapEntry(vert_id, AttributeValueIndex(indexs[index])); | ||
} | ||
if (norm_att_id_ != -1) { | ||
out_point_cloud_->attribute(norm_att_id_) | ||
->SetPointMapEntry(vert_id, AttributeValueIndex(indexs[index])); | ||
} | ||
if (tex_att_id_ != -1) { | ||
out_point_cloud_->attribute(tex_att_id_) | ||
->SetPointMapEntry(vert_id, AttributeValueIndex(indexs[index])); | ||
} | ||
} | ||
} | ||
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Mesh::Face face; | ||
for (FaceIndex i(0); i < num_obj_faces; ++i) { | ||
for (int c = 0; c < 3; ++c) { | ||
face[c] = 3 * i.value() + c; | ||
} | ||
out_mesh->SetFace(i, face); | ||
} | ||
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out_point_cloud_->DeduplicateAttributeValues(); | ||
out_point_cloud_->DeduplicatePointIds(); | ||
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const int speed = 10 - options.compression_level; | ||
draco::Encoder encoder; | ||
if (options.pos_quantization_bits > 0) { | ||
encoder.SetAttributeQuantization(draco::GeometryAttribute::POSITION, | ||
options.pos_quantization_bits); | ||
} | ||
if (options.tex_coords_quantization_bits > 0) { | ||
encoder.SetAttributeQuantization(draco::GeometryAttribute::TEX_COORD, | ||
options.tex_coords_quantization_bits); | ||
} | ||
if (options.normals_quantization_bits > 0) { | ||
encoder.SetAttributeQuantization(draco::GeometryAttribute::NORMAL, | ||
options.normals_quantization_bits); | ||
} | ||
if (options.generic_quantization_bits > 0) { | ||
encoder.SetAttributeQuantization(draco::GeometryAttribute::GENERIC, | ||
options.generic_quantization_bits); | ||
} | ||
encoder.SetSpeedOptions(speed, speed); | ||
draco::EncoderBuffer buffer; | ||
const draco::Status status = encoder.EncodeMeshToBuffer(*out_mesh, &buffer); | ||
if (!status.ok()) { | ||
printf("Failed to encode the mesh.\n"); | ||
printf("%s\n", status.error_msg()); | ||
return nullptr; | ||
} | ||
// copy | ||
int size = buffer.size(); | ||
*length = size; | ||
char* pc = new char[size]; | ||
std::vector<char> data = *(buffer.buffer()); | ||
for (int i = 0; i < size; i++) { | ||
pc[i] = data[i]; | ||
} | ||
return pc; | ||
} | ||
|
||
void deleteDracoData(char* data) { | ||
try { | ||
delete data; | ||
} | ||
catch (const std::exception&) | ||
{ | ||
} | ||
} |
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// Copyright 2016 The Draco Authors. | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
// | ||
|
||
#include <draco/compression/encode.h> | ||
using namespace draco; | ||
struct DracoEncoderOptions { | ||
int pos_quantization_bits; | ||
int tex_coords_quantization_bits; | ||
int normals_quantization_bits; | ||
int generic_quantization_bits; | ||
int compression_level; | ||
}; | ||
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extern "C" _declspec(dllexport) | ||
char* dracoEncoder(float* positions, float* uvs, float* normals, | ||
int* indexs, int num_obj_faces, int num_positions, | ||
int num_tex_coords, | ||
int num_normals, | ||
DracoEncoderOptions options, | ||
int* length); | ||
|
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extern "C" _declspec(dllexport) void deleteDracoData(char* data); |
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