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(which worked only when moved pieces without capturing). There was this if statement:
which made it impossible to undo a move that was either a capturing move or pawn move (or both), since
half_moves
isn't the number of moves made. It's the number of moves counting towards the 50-move-draw rule. (Also thegame.undo_move();
method is internally already checking if the game history is empty.)It's a fix to issue #27