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# threejs-bunnymark | ||
Three.js bunnymark, Three.js vs Pixi.js | ||
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**Three.js bunnymark or Three.js vs Pixi.js** | ||
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## Task: Load PC until FPS will be equal 35 | ||
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### PC | ||
- HP ENVY 17 Notebook PC | ||
- Intel Core i5-3230M | ||
- 16GB RAM AMD | ||
- GeForce GT 740M | ||
- Windows 10 | ||
- Google Chrome Version 80.0.3987.149 | ||
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## **Three.js 3000 bunnies**: | ||
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> Bunny is sprite | ||
 | ||
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**Load on PC**: | ||
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 | ||
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## **Pixi.js 106502 bunnies**: | ||
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 | ||
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**Load on PC**: | ||
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 | ||
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## Conclusion: | ||
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- Pixi.js better then Three.js for work 2D graphics | ||
- Pixi.js better works with GPU then Three.js |
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{ | ||
"name": "life", | ||
"version": "1.0.0", | ||
"description": "", | ||
"main": "index.js", | ||
"scripts": { | ||
"test": "echo \"Error: no test specified\" && exit 1", | ||
"dev": "parcel src/index.html", | ||
"build": "parcel build src/index.html" | ||
}, | ||
"author": "", | ||
"license": "ISC", | ||
"dependencies": { | ||
"parcel": "^1.12.4", | ||
"three": "^0.114.0" | ||
}, | ||
"devDependencies": { | ||
"@types/three": "^0.103.2", | ||
"typescript": "^3.8.3" | ||
} | ||
} |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8"> | ||
<title>Life</title> | ||
<style> | ||
body { margin: 0; } | ||
canvas { display: block; } | ||
</style> | ||
</head> | ||
<body> | ||
<script src="index.ts"></script> | ||
</body> | ||
</html> |
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import * as THREE from 'three' | ||
import {Camera, Scene, WebGLRenderer, Texture} from 'three' | ||
import Stats from "./stats" | ||
import {Color} from "three/src/math/Color" | ||
import {Object3D} from "three/src/core/Object3D" | ||
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interface Context { | ||
scene: Scene | ||
camera: Camera | ||
renderer: WebGLRenderer | ||
register: Function | ||
width: number | ||
height: number | ||
} | ||
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class Entity { | ||
object3D: Object3D | ||
context: Context | ||
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constructor(context: Context, object3D: Object3D) { | ||
this.object3D = object3D | ||
this.context = context | ||
context.register(this) | ||
} | ||
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update() { | ||
} | ||
} | ||
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class Rectangle extends Entity { | ||
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delta: number = 0.20 | ||
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constructor(context: Context, width: number, height: number, color: Color = new Color(0xffff00)) { | ||
super( | ||
context, | ||
new THREE.Mesh( | ||
new THREE.PlaneGeometry(width, height), | ||
new THREE.MeshBasicMaterial({color: color, side: THREE.DoubleSide}) | ||
) | ||
) | ||
this.object3D.position.y = Math.random() * 1000 % 60 - 30 | ||
this.object3D.position.x = Math.random() * 1000 % 120 - 60 | ||
} | ||
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update() { | ||
if (this.object3D.position.x > 60) { | ||
this.delta *= -1 | ||
} | ||
if (this.object3D.position.x < -60) { | ||
this.delta *= -1 | ||
} | ||
this.object3D.rotation.z += 0.01 | ||
this.object3D.position.x += this.delta | ||
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} | ||
} | ||
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class TextureAnimator { | ||
// note: texture passed by reference, will be updated by the update function. | ||
texture: Texture | ||
tilesHorizontal: number | ||
tilesVertical: number | ||
numberOfTiles: number | ||
tileDisplayDuration: number | ||
currentDisplayTime: number | ||
currentTile: number | ||
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constructor(texture: Texture, tilesHoriz: number, tilesVert: number, numTiles: number, tileDispDuration: number, currentTile: number = 0) { | ||
this.texture = texture | ||
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this.tilesHorizontal = tilesHoriz | ||
this.tilesVertical = tilesVert | ||
// how many images does this spritesheet contain? | ||
// usually equals tilesHoriz * tilesVert, but not necessarily, | ||
// if there at blank tiles at the bottom of the spritesheet. | ||
this.numberOfTiles = numTiles | ||
this.texture.wrapS = this.texture.wrapT = THREE.RepeatWrapping | ||
this.texture.repeat.set(1 / this.tilesHorizontal, 1 / this.tilesVertical) | ||
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// how long should each image be displayed? | ||
this.tileDisplayDuration = tileDispDuration | ||
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// how long has the current image been displayed? | ||
this.currentDisplayTime = 0 | ||
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// which image is currently being displayed? | ||
this.currentTile = currentTile | ||
this.updatePosition() | ||
} | ||
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updatePosition() { | ||
var currentColumn = this.currentTile % this.tilesHorizontal | ||
this.texture.offset.x = currentColumn / this.tilesHorizontal | ||
var currentRow = Math.floor(this.currentTile / this.tilesHorizontal) | ||
this.texture.offset.y = currentRow / this.tilesVertical | ||
} | ||
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update(milliSec: number) { | ||
this.currentDisplayTime += milliSec | ||
while (this.currentDisplayTime > this.tileDisplayDuration) { | ||
this.currentDisplayTime -= this.tileDisplayDuration | ||
this.currentTile++ | ||
if (this.currentTile == this.numberOfTiles) | ||
this.currentTile = 0 | ||
this.updatePosition() | ||
} | ||
} | ||
} | ||
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class Bunny extends Entity { | ||
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delta: number = 0.20 | ||
annie: TextureAnimator | ||
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constructor(context: Context, bunnyType: number) { | ||
super( | ||
context, | ||
function () { | ||
let texture = new THREE.TextureLoader().load("imgs/bunnys.png") | ||
let material = new THREE.SpriteMaterial({ | ||
map: texture, | ||
transparent: true, | ||
}) | ||
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let sprite = new THREE.Sprite(material) | ||
sprite.scale.set(2, 3, 1) | ||
return sprite | ||
}() | ||
) | ||
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// @ts-ignore | ||
let runnerTexture: Texture = <Texture>this.object3D.material.map | ||
this.annie = new TextureAnimator(runnerTexture, 1, 5, 5, 10, bunnyType) // texture, #horiz, #vert, #total, duration. | ||
this.object3D.position.y = Math.random() * 1000 % 60 - 30 | ||
this.object3D.position.x = Math.random() * 1000 % 120 - 60 | ||
} | ||
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update() { | ||
// var delta = clock.getDelta(); | ||
// this.annie.update(1000 * delta); | ||
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if (this.object3D.position.x > 60) { | ||
this.delta *= -1 | ||
} | ||
if (this.object3D.position.x < -60) { | ||
this.delta *= -1 | ||
} | ||
this.object3D.rotation.z += 0.01 | ||
this.object3D.position.x += this.delta | ||
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} | ||
} | ||
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class App implements Context { | ||
width!: number | ||
height!: number | ||
scene!: Scene | ||
camera!: Camera | ||
renderer!: WebGLRenderer | ||
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entities: Entity[] | ||
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stats: any | ||
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constructor() { | ||
THREE.Object3D.DefaultUp = new THREE.Vector3(0, 0, 1) | ||
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this.createScene() | ||
this.createCamera() | ||
// this.createLight() | ||
this.createStats() | ||
this.createRenderer() | ||
this.addHelpers() | ||
// this.addObjects() | ||
// this.render() | ||
this.entities = [] | ||
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// For Three.js inspector | ||
// @ts-ignore | ||
window.scene = this.scene | ||
// @ts-ignore | ||
window.THREE = THREE | ||
} | ||
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addHelpers() { | ||
var axesHelper = new THREE.AxesHelper(20) | ||
this.scene.add(axesHelper) | ||
var grid = new THREE.GridHelper(200, 40, 0x000000, 0x000000) | ||
// @ts-ignore | ||
grid.material.opacity = 0.2 | ||
// @ts-ignore | ||
grid.material.transparent = true | ||
grid.rotateX(Math.PI / 2) | ||
this.scene.add(grid) | ||
} | ||
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register(entity: Entity) { | ||
this.entities.push(entity) | ||
this.scene.add(entity.object3D) | ||
} | ||
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createScene() { | ||
this.scene = new THREE.Scene() | ||
this.scene.background = new THREE.Color(0x343434) | ||
} | ||
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createCamera() { | ||
let aspect = window.innerWidth / window.innerHeight | ||
// let fov = 75 | ||
// let near = 0.1 | ||
// let far = 1000 | ||
let fov = 40 //75 | ||
let near = 10 //0.1 | ||
let far = 100 //1000 | ||
this.camera = new THREE.PerspectiveCamera(fov, aspect, near, far + 1) | ||
this.camera.position.z = 100 | ||
} | ||
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createStats() { | ||
this.stats = new Stats() | ||
document.body.appendChild(this.stats.dom) | ||
} | ||
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createRenderer() { | ||
this.renderer = new THREE.WebGLRenderer() | ||
this.updateRendererSize() | ||
document.body.appendChild(this.renderer.domElement) | ||
} | ||
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updateRendererSize() { | ||
this.renderer.setSize(window.innerWidth, window.innerHeight) | ||
this.width = window.innerWidth | ||
this.height = window.innerHeight | ||
} | ||
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startUpdate() { | ||
let self = this | ||
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function update() { | ||
for (let entity of self.entities) { | ||
entity.update() | ||
} | ||
requestAnimationFrame(update) | ||
} | ||
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update() | ||
} | ||
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startRender() { | ||
console.log('startRender') | ||
let self = this | ||
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function render() { | ||
requestAnimationFrame(render) | ||
self.stats.update() | ||
self.renderer.render(self.scene, self.camera) | ||
} | ||
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render() | ||
} | ||
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} | ||
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let app = new App() | ||
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// for (let i = 0; i < 3000; i++) { | ||
// new Rectangle(app, 2, 2, new Color(Math.random(), Math.random(), Math.random())) | ||
// } | ||
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for (let i = 0; i < 3000; i++) { | ||
new Bunny(app, Math.round(Math.random() * 10 % 5)) | ||
} | ||
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app.startRender() | ||
app.startUpdate() |
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