Skip to content

[d3d8] Add shadow perspective divide workaround for Splinter Cell #4727

[d3d8] Add shadow perspective divide workaround for Splinter Cell

[d3d8] Add shadow perspective divide workaround for Splinter Cell #4727

Triggered via pull request January 31, 2025 19:28
Status Success
Total duration 11m 0s
Artifacts 1

test-build-windows.yml

on: pull_request
build-set-windows
10m 47s
build-set-windows
Fit to window
Zoom out
Zoom in

Artifacts

Produced during runtime
Name Size
dxvk-merge-dfe25028a57219229556eb735db574e9f222c459-msvc-output
58.9 MB