[d3d11] Add stub IDXGIKeyedMutex interface. #3601
Merged
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Partially based on a patch by Derek Lesho.
I am planning on implementing the real support for that (in Proton's winevulkan first), although I guess it should be nothing wrong in having a stub meanwhile. Worst case I think some games will have videos starting showing up but still flickering. The stub already helps some games to properly show videos.
I tested that if the shared resource is created without D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX, QueryInterface indeed returns E_NOINTERFACE on Windows. It also seems to me that keyed mutex implementation belongs to DXGI resource (like other shared resources stuff) rather than to D3D11 textures of specific types.