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Version 0.91

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@doitsujin doitsujin released this 04 Nov 17:39
· 4813 commits to master since this release
v0.91
e0f1510

Bug fixes and improvements

  • Slightly reduced CPU overhead in some scenarios (e.g. Assassin's Creed Odyssey)
  • Compiling Geometry shaders with Stream Output multiple times with different parameters now works properly (#733)
  • Demul: Fixed potential synchronization issues around UAV rendering
  • Shadow of the Tomb Raider: Fixed state cache getting randomly deleted when starting the game
  • World of Warcraft: Fixed invalid shaders being generated when MSAA is enabled (mentioned in #456)