ShaderGen: Fix broken rendering on Adreno Vulkan drivers #7729
+169
−111
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This PR fixes the broken rendering on Adreno with Android 9-era drivers.
Apparently qcom isn't very good at allocating varying locations, and their compiler spews errors about exceeding the output component limit, when clearly we're not. This only happens if the varyings are defined in an interface block.
We don't need the interface block anyway, since these drivers don't support geometry shaders. So just generate the varying locations incrementally.
Also gets rid of a couple of varyings in scenarios where they're not used. I guess this will only make a difference if the drivers are really terrible at cross-stage optimization :)