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WebSharper WebGPU Binding

This repository provides an F# WebSharper binding for the WebGPU API, enabling seamless integration of GPU-accelerated graphics and computation into WebSharper projects.

Repository Structure

The repository consists of two main projects:

  1. Binding Project:
    • Contains the F# WebSharper binding for the WebGPU API.

Features

  • WebSharper bindings for the WebGPU API.
  • GPU-accelerated graphics and compute shader support.

Installation

Prerequisites

  • .NET SDK installed on your machine.
  • Node.js and npm (for building web assets).
  • WebSharper tools.
  • A browser that supports WebGPU (e.g., Chrome Canary with the --enable-unsafe-webgpu flag).

Why Use WebGPU

The WebGPU API provides modern, low-level access to the GPU, enabling developers to:

  1. Achieve High Performance: Unlock GPU-accelerated rendering and computation for web applications.
  2. Leverage Modern Graphics: Use compute and graphics shaders with fine-grained control over rendering pipelines.
  3. Cross-Platform Compatibility: Develop GPU-powered applications that run on multiple platforms and devices.
  4. Build Cutting-Edge Applications: Create real-time graphics, simulations, and machine learning models directly in the browser.

Integrating WebGPU with WebSharper enables F# developers to create GPU-accelerated applications seamlessly.

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WebGPU for WebSharper

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