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Remove unnecessary spills from BufferedStream.ReadAsync #55190

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Jul 6, 2021
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Original file line number Diff line number Diff line change
Expand Up @@ -730,7 +730,7 @@ private async ValueTask<int> ReadFromUnderlyingStreamAsync(
// If the requested read is larger than buffer size, avoid the buffer and still use a single read:
if (buffer.Length >= _bufferSize)
{
return bytesAlreadySatisfied + await _stream.ReadAsync(buffer, cancellationToken).ConfigureAwait(false);
return await _stream.ReadAsync(buffer, cancellationToken).ConfigureAwait(false) + bytesAlreadySatisfied;
}

// Ok. We can fill the buffer:
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Original file line number Diff line number Diff line change
Expand Up @@ -472,7 +472,7 @@ private async ValueTask<int> ReadAsyncSlowPath(Task semaphoreLockTask, Memory<by
// If the requested read is larger than buffer size, avoid the buffer and still use a single read:
if (buffer.Length >= _bufferSize)
{
return bytesAlreadySatisfied + await _strategy.ReadAsync(buffer, cancellationToken).ConfigureAwait(false);
return await _strategy.ReadAsync(buffer, cancellationToken).ConfigureAwait(false) + bytesAlreadySatisfied;
}

// Ok. We can fill the buffer:
Expand Down