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[WIP] Mallmadness #32

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39 changes: 39 additions & 0 deletions scripts/base/mallmadness.nut
Original file line number Diff line number Diff line change
@@ -0,0 +1,39 @@
//

skinIDs <- [ 9, 10, 11, 15, 16,
26, 30, 31, 32, 33,
34, 42, 44, 45, 50,
71, 72, 139 ];

function createClasses() {
local team = 0;
foreach (id in skinIDs) {
AddClass(team++, RGB(100,149,237), id, Vector(460, 1150, 35), 0,
(team % 6) + 3, 1, 21, 20, 23, 90);
}
}

function onScriptLoad() {
SetGameModeName("Mall Madness");
createClasses();
SetVehiclesForcedRespawnHeight( 10000 );
SetFrameLimiter(true);

SetSpawnPlayerPos(460, 1150, 35);
SetSpawnCameraPos(460, 1155, 38);
SetSpawnCameraLook(460, 1150, 35);
}

function onPlayerJoin( player ) {
MessagePlayer( "[#FF0000]Welcome to this VC-MP Mall Madness Server. ", player );
PrivMessage( player, "Have a look at /rules and /help before playing." );
}

function onPlayerCommand( player, cmd, text ) {
cmd = cmd.tolower();
if (cmd == "rules") {
Message( "No disturbing other's play. Kids only." );
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Must be updated.

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Owner Author

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Agreed. Suggestions welcome!

} else if (cmd == "help") {
MessagePlayer("[#8080A0]/rules /help", player);
}
}
27 changes: 15 additions & 12 deletions scripts/main.nut
Original file line number Diff line number Diff line change
Expand Up @@ -42,21 +42,24 @@ function random( min = 0, max = RAND_MAX ) {

dofile("./scripts/scripts.nut")

scripts_load("base/freeroam.nut")
scripts_load("module/interiors.nut")
scripts_load("module/vehicle_spawner.nut")
//scripts_load("base/freeroam.nut")
scripts_load("base/mallmadness.nut")
//scripts_load("module/interiors.nut")
//scripts_load("module/vehicle_spawner.nut")
scripts_load("module/emote.nut")
scripts_load("module/teleporter.nut")
scripts_load("module/spectate.nut")
scripts_load("module/stadium.nut")
//scripts_load("module/teleporter.nut")
//scripts_load("module/spectate.nut")
//scripts_load("module/stadium.nut")
//scripts_load("module/auto_class.nut") //FIXME: Clashes with spectate
scripts_load("module/chat.nut")
scripts_load("module/goto.nut")
scripts_load("module/stunting.nut")
scripts_load("module/skin.nut")
scripts_load("module/color.nut")
scripts_load("module/ramp.nut")
scripts_load("module/taxi_stunting.nut")
scripts_load("module/random_spawn.nut")
scripts_load("module/weapon_pickups.nut")
//scripts_load("module/goto.nut")
//scripts_load("module/stunting.nut")
//scripts_load("module/skin.nut")
//scripts_load("module/color.nut")
//scripts_load("module/ramp.nut")
//scripts_load("module/taxi_stunting.nut")
scripts_load("module/admin.nut")
//scripts_load("module/debug.nut")
print("Scripts loaded")
17 changes: 17 additions & 0 deletions scripts/module/random_spawn.nut
Original file line number Diff line number Diff line change
@@ -0,0 +1,17 @@
spawns <- [Vector(459.92, 1005.26, 19.1811),
Vector(456.142, 1090.34, 18.6455),
Vector(453.955, 1102.85, 19.2268),
Vector(362.586, 1060.88, 19.1874),
Vector(464.045, 1202.4, 19.0113),
Vector(428.258, 1224.51, 25.3848),
Vector(373.796, 1244.51, 25.6426),
Vector(356.106, 1111.4, 25.3876),
Vector(414.485, 1138.62, 22.7296),
Vector(431.755, 1078.82, 19.0915)];

function onPlayerSpawn( player ) {
local pos = spawns[rand() % spawns.len()];
local offsetY = ((rand() % 40) - 20) / 10;
local offsetX = ((rand() % 40) - 20) / 10;
TeleportPlayer(player, Vector(pos.x+offsetX, pos.y+offsetY, pos.z), 0);
}
50 changes: 50 additions & 0 deletions scripts/module/weapon_pickups.nut
Original file line number Diff line number Diff line change
@@ -0,0 +1,50 @@
// No, these should not be in strict numerical order.
weaponModelIDs <- [293, 259, 260, 261, 262, 263, 264, 265, 266, 267,
268, 269, 270, 291, 271, 272, 273, 274, 275, 277,
278, 279, 281, 282, 283, 284, 280, 276, 285, 286,
287, 288, 289, 290];

alive <- array(100, null);
droppedWeapons <- {};

function onPlayerSpawn( player ) {
alive[player.ID] = true;
}

function onPlayerPart( player, reason ) {
alive[player.ID] = null;
}

function onPlayerHealthChange( player, lastHP, newHP ) {
if ( newHP < 0.1 && alive[player.ID]) {
alive[player.ID] = false;
local pos = player.Pos;
local x;
local y;
local alpha;
local radius = 1.0;
local pickup = null;
for (local i = 0; i <= 8; ++i) {
if ( player.GetWeaponAtSlot(i) ) {
alpha = (i / 8.0 * 2.0 * PI) + player.Angle;
x = pos.x + sin(alpha) * radius;
y = pos.y + cos(alpha) * radius;
pickup = CreatePickup(weaponModelIDs[ player.GetWeaponAtSlot(i) ],
player.World, player.GetAmmoAtSlot(i),
x, y, pos.z, 255, true);
if ( pickup ) {
droppedWeapons.rawset( pickup.ID, pickup);
}
}
}
}
}

function onPickupClaimPicked( player, pickup ) {
if ( alive[player.ID] ) {
droppedWeapons.rawdelete( pickup.ID );
pickup.Remove();
return 1;
}
return 0;
}