pyraymesh
is a Python library for performing ray intersection and occlusion
tests on 3D meshes using a Bounding Volume Hierarchy (BVH). The library uses
the C++ library bvh for building the BVH and performing the intersection tests.
While this library is reasonably fast for simpler meshes (benchmarks coming soon), it is not as fast as Embree, espcially for larger and more complex meshes. However, it does not have any dependencies on external libraries, and is thus easier to install and use.
Install the package either by
pip install pyraymesh
or cloning the repo and using pip:
pip install .
Note that the package requires a C++ compiler to build the C++ extension.
To build the BVH for a mesh:
from pyraymesh import Mesh
import numpy as np
vertices = np.array([[0, 0, 0], [1, 0, 0], [1, 1, 0], [0, 1, 0]])
faces = np.array([[0, 1, 2], [2, 3, 0]])
mesh = Mesh(vertices, faces)
mesh.build("medium")
The build
method takes a string argument that specifies the BVH build type, which can be one of the following:
"low", "medium" and "high". The build type determines the trade-off between build time and query time. For most cases
"medium" is almost always the right choice.
To perform ray intersection tests:
ray_origin = [[0.1, 0.2, 1], [0.2, 0.1, 1]]
ray_direction = [[0, 0, -1], [0, 0, 1]]
## or
ray_origin = [[0.1, 0.2, 1], [0.2, 0.1, 1]]
ray_direction = [0, 0, -1] # multiple rays with same direction
## or
ray_origin = [0.1, 0.2, 1]
ray_direction = [[0, 0, -1], [0, 0, 1]] # multiple rays with same origin
result = mesh.intersect(ray_origin, ray_direction, tnear=0, tfar=1000)
print(result.num_hits)
print(result.coords)
print(result.tri_ids)
print(result.distances)
tnear
and tfar
can be scalars or lists of the same length as the number of rays. If they are scalars, the same
value will be used for all rays. If they are lists, each value will be used for the corresponding ray.
If you set tnear
to a value greater than 0, the intersection tests will ignore any intersections that are closer
than tnear
. Similarly, if you set tfar
to a value less than infinity, the intersection tests will ignore any
intersections that are farther than tfar
. This library does not support negative values for tnear
or tfar
.
If you want to get the reflection of the rays, add the calculate_reflections = True
parameter to the intersect
method:
ray_origin = [[0.1, 0.2, 1], [0.2, 0.1, 1]]
ray_direction = [[0, 0, -1], [0, 0, 1]]
result = mesh.intersect(ray_origin, ray_direction, tnear=0, tfar=1000, calculate_reflections=True)
print(result.reflections)
results.reflections is a list of noramlized vectors representing the directions of the reflection of the rays. Only do this if you need the reflections, as it will slow down the intersection tests.
If you just care about whether a ray is occluded or not (i.e., you don't care about
the intersection point) you can use the occlusion
method which is faster than the
intersect
method and just returns an array of booleans.
ray_origin = [[0.1, 0.2, 1], [0.2, 0.1, 1]]
ray_direction = [[0, 0, -1], [0, 0, 1]]
occluded = mesh.occlusion(ray_origin, ray_direction)
print(occluded)
If you want to know the total number of intersections for each ray along its path, without stopping at the first
intersection, you can use the count_intersections
method:
total_intersections = mesh.count_intersections(ray_origin, ray_direction)
print(total_intersections)
This method returns an array of integers representing the total number of triangles that each ray intersects
between tnear
and tfar
.
If you want to know if two points are visible to each other, you can use the line_of_sight
method:
origin_point = [[0.1, 0.2, 1], [0.2, 0.1, 1]]
target_point = [[0, 0, -1], [0, 0, 1]]
## or
origin_point = [[0.1, 0.2, 1], [0.2, 0.1, 1]]
target_point = [0, 0, -1] # multiple origin points with same target
## or
origin_point = [0.1, 0.2, 1]
target_point = [[0, 0, -1], [0, 0, 1]] # multiple target points with same origin
visible = mesh.line_of_sight(origin_point, target_point)
visible
is a list of booleans representing whether the target point is visible from the origin point.
If you want to know the visibility matrix between all pairs of a list of points, you can use the visibility_matrix
method:
For N points it returns an NxN matrix where the element at (i, j) is True if the j-th point is visible from the i-th point.
points = [[0.1, 0.2, 1], [0.2, 0.1, 1], [0.3, 0.4, 1]]
vis_matrix = mesh.visibility_matrix(points)
# vis_matrix is a 3x3 array of booleans
If you want to traverse the BVH and get all triangles that are along a ray in the BVH, you can use the traverse
method. This is useful if you want to
do some custom processing on the triangles that are potentially intersected by a ray.
origin = [0, 0, 10]
direction = [0, 0, -1]
for t_id in mesh.traverse(origin, direction):
print(f"Triangle {mesh.vertices[mesh.faces[t_id]]} is potentially intersected by the ray.")
Note that the current implementation traverses the entire BVH when the method is called, even if you break early from the loop. For huge meshes, this can be a performance bottleneck. Hopefully, this will be fixed in future versions.
The intersect
and occlusion
methods can be parallelized by passing threads
parameter when calling the methods:
result = mesh.intersect(ray_origin, ray_direction, tnear=0, tfar=1000, threads=4)
The threads
parameter specifies the number of threads to use for the intersection tests. If set to -1
,
the number of threads will be equal to the number of cores on the machine. In general you shouldn't set the number of
threads to be greater than the number of cores on the machine.
For a small number of rays, the overhead of parallelization might make the parallel version slower than the serial version, so it is recommended to test the performance of both versions for your specific use case.
To run the tests:
pytest
This project is licensed under the MIT License - see the LICENSE file for details.