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[LVGL] Allow editor to show UI past display limits #491

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zalexzperez opened this issue Aug 21, 2024 · 2 comments
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[LVGL] Allow editor to show UI past display limits #491

zalexzperez opened this issue Aug 21, 2024 · 2 comments
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@zalexzperez
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When developing a UI for small displays, if the whole content doesn't fit into the display area at once (e.g. a long list of elements), the UI quickly becomes hidden making it difficult to see and work on the entire interface.

It would be beneficial to view the entire UI while still highlighting the display's visible area.
Specifically, when content is scrolled in any direction, the visible display area should move accordingly, rather than keeping the visible area fixed and moving the UI around.

@mvladic mvladic added this to the M22 milestone Aug 21, 2024
mvladic added a commit that referenced this issue Aug 21, 2024
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mvladic commented Aug 21, 2024

Implemented.

You can now use:

  • ALT key + middle or right mouse button to scroll in both directions within LVGL widget
  • ALT key + mouse wheel to scroll only vertically
  • SHIFT+ALT key + mouse wheel to scroll only horizontally

lvgl_scroll

@zalexzperez
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You're amazing. It works great !
It's better than the idea I had in mind.

@prasimix prasimix changed the title [EEZ-STUDIO] Allow editor to show UI past display limits Allow editor to show UI past display limits Aug 23, 2024
@mvladic mvladic changed the title Allow editor to show UI past display limits [LVGL] Allow editor to show UI past display limits Aug 31, 2024
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