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build godot and game from source #13

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merged 1 commit into from
Dec 14, 2024
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davidmhewitt
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Looks like @cassidyjames and I were working on this at the same time, but we took slightly different approaches. But either approach should be valid.

This can be used as an alternative to the BaseApp, and should allow you to publish to AppCenter.

build-commands:
- /app/bin/godot --path sanctify --headless --export-release "Linux" "/app/bin/$FLATPAK_ID"
- >
for size in {16,24,32,48,64,128}; do

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Ah, you're smart @davidmhewitt :)

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This looks much nicer than #12 to me; I blame the fact that I was doing it at 2 AM my time lmao (let's be honest, @davidmhewitt is more experienced here).

Nice work.

@SubhadeepJasu SubhadeepJasu added this pull request to the merge queue Dec 14, 2024
Merged via the queue into elliegames:main with commit 636c2b2 Dec 14, 2024
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3 participants