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Players are all moved to RED
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Teams are partitioned into subteams through this
- Team member highlighting can be set to use outlines or the
rendercolor
property
- Team member highlighting can be set to use outlines or the
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Friendly fire is activated
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Crates drop random weapon.
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Default is from class' arsenal but this behaviour can be configured
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Weapons drop based on resource-intensiveness. melee weapons drop first, then hitscan, then projectile
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Made for 100 players in mind
- On round start, players are marked for death, to make death easier in the first minute, so that more resources can be used.
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Includes the VScript gamemode and maps
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