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fix: stack too deep in PermissionedDisputeGame #13141

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merged 1 commit into from
Dec 2, 2024

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Fixes the stack-too-deep error in the PermissionedDisputeGame by updating the game to use a struct as the constructor parameter.

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codecov bot commented Nov 29, 2024

Codecov Report

All modified and coverable lines are covered by tests ✅

Project coverage is 42.81%. Comparing base (8118fff) to head (d50e92f).
Report is 7 commits behind head on develop.

❗ There is a different number of reports uploaded between BASE (8118fff) and HEAD (d50e92f). Click for more details.

HEAD has 2 uploads less than BASE
Flag BASE (8118fff) HEAD (d50e92f)
cannon-go-tests-64 1 0
cannon-go-tests-32 1 0
Additional details and impacted files
@@             Coverage Diff              @@
##           develop   #13141       +/-   ##
============================================
- Coverage    58.54%   42.81%   -15.74%     
============================================
  Files           63      745      +682     
  Lines         5848    67352    +61504     
============================================
+ Hits          3424    28836    +25412     
- Misses        2219    36085    +33866     
- Partials       205     2431     +2226     
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see 799 files with indirect coverage changes

Fixes the stack-too-deep error in the PermissionedDisputeGame by
updating the game to use a struct as the constructor parameter.
@smartcontracts smartcontracts added this pull request to the merge queue Dec 2, 2024
Merged via the queue into develop with commit cdae7f2 Dec 2, 2024
45 checks passed
@smartcontracts smartcontracts deleted the sc/fdg-stack-too-deep branch December 2, 2024 16:19
@smartcontracts smartcontracts mentioned this pull request Dec 2, 2024
31 tasks
sigma pushed a commit that referenced this pull request Dec 19, 2024
Fixes the stack-too-deep error in the PermissionedDisputeGame by
updating the game to use a struct as the constructor parameter.
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3 participants