feat: Custom Material/Shader per Actor Support #2670
Merged
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===:clipboard: PR Checklist :clipboard:===
==================
This PR adds custom material support which enables the custom shader per Actor. To do this there is a new
ex.MaterialRenderer
plugin which takes over from the default batch renderer (ex.ImageRenderer
) if there is a material present then it will run the custom shader attached to the material. This works by settingex.GraphicsComponent.material = someMaterial
Changes:
TODOs