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[Fizz] Fix Client Render after Postpone #27905
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This can trigger errors due to invalid injected scripts but doesn't actually fail anything else. It's a noop.
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If we have already added resumable slots to a boundary we need to undo that when it errors later. Ideally, we'd remove the whole parent path in this case. If this is the only thing that postpones, we incorrectly think there's resumable slots.
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If we end up client rendering a boundary due to an error after we have already injected a postponed hole in that boundary we'll end up trying to target a missing segment. Since we never insert segments for an already errored boundary into the HTML. Normally an errored prerender wouldn't be used but if it is, such as if it was an intentional client error it triggers this case. Those should really be replaced with postpones though. This is a bit annoying since we eagerly build up the postponed path. I took the easy route here and just cleared out the suspense boundary itself from having any postponed slots. However, this still creates an unnecessary replay path along the way to the boundary. We could probably walk the path and remove any empty parent nodes. What is worse is that if this is the only thing that postponed, we'd still generate a postponed state even though there's actually nothing to resume. Since this is a bit of an edge case already maybe it's fine. In my test I added a check for the `error` event on `window` since this error only surfaces by throwing an ignored error. We should really do that globally for all tests. Our tests should fail by default if there's an error logged to the window. DiffTrain build for [f9dddcb](f9dddcb)
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Includes a fix for useOptimistic. React upstream changes: - facebook/react#27936 - facebook/react#27924 - facebook/react#27930 - facebook/react#27923 - facebook/react#27922 - facebook/react#27917 - facebook/react#27916 - facebook/react#27918 - facebook/react#27919 - facebook/react#27914 - facebook/react#27911 - facebook/react#27909 - facebook/react#27907 - facebook/react#27906 - facebook/react#27905
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Includes a fix for useOptimistic. React upstream changes: - facebook/react#27936 - facebook/react#27924 - facebook/react#27930 - facebook/react#27923 - facebook/react#27922 - facebook/react#27917 - facebook/react#27916 - facebook/react#27918 - facebook/react#27919 - facebook/react#27914 - facebook/react#27911 - facebook/react#27909 - facebook/react#27907 - facebook/react#27906 - facebook/react#27905
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Includes a fix for useOptimistic. React upstream changes: - facebook/react#27936 - facebook/react#27924 - facebook/react#27930 - facebook/react#27923 - facebook/react#27922 - facebook/react#27917 - facebook/react#27916 - facebook/react#27918 - facebook/react#27919 - facebook/react#27914 - facebook/react#27911 - facebook/react#27909 - facebook/react#27907 - facebook/react#27906 - facebook/react#27905 <!-- Thanks for opening a PR! Your contribution is much appreciated. To make sure your PR is handled as smoothly as possible we request that you follow the checklist sections below. Choose the right checklist for the change(s) that you're making: ## For Contributors ### Improving Documentation - Run `pnpm prettier-fix` to fix formatting issues before opening the PR. - Read the Docs Contribution Guide to ensure your contribution follows the docs guidelines: https://nextjs.org/docs/community/contribution-guide ### Adding or Updating Examples - The "examples guidelines" are followed from our contributing doc https://github.com/vercel/next.js/blob/canary/contributing/examples/adding-examples.md - Make sure the linting passes by running `pnpm build && pnpm lint`. See https://github.com/vercel/next.js/blob/canary/contributing/repository/linting.md ### Fixing a bug - Related issues linked using `fixes #number` - Tests added. See: https://github.com/vercel/next.js/blob/canary/contributing/core/testing.md#writing-tests-for-nextjs - Errors have a helpful link attached, see https://github.com/vercel/next.js/blob/canary/contributing.md ### Adding a feature - Implements an existing feature request or RFC. Make sure the feature request has been accepted for implementation before opening a PR. (A discussion must be opened, see https://github.com/vercel/next.js/discussions/new?category=ideas) - Related issues/discussions are linked using `fixes #number` - e2e tests added (https://github.com/vercel/next.js/blob/canary/contributing/core/testing.md#writing-tests-for-nextjs) - Documentation added - Telemetry added. In case of a feature if it's used or not. - Errors have a helpful link attached, see https://github.com/vercel/next.js/blob/canary/contributing.md ## For Maintainers - Minimal description (aim for explaining to someone not on the team to understand the PR) - When linking to a Slack thread, you might want to share details of the conclusion - Link both the Linear (Fixes NEXT-xxx) and the GitHub issues - Add review comments if necessary to explain to the reviewer the logic behind a change ### What? ### Why? ### How? Closes NEXT- Fixes # --> Closes NEXT-2096
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If we end up client rendering a boundary due to an error after we have already injected a postponed hole in that boundary we'll end up trying to target a missing segment. Since we never insert segments for an already errored boundary into the HTML. Normally an errored prerender wouldn't be used but if it is, such as if it was an intentional client error it triggers this case. Those should really be replaced with postpones though. This is a bit annoying since we eagerly build up the postponed path. I took the easy route here and just cleared out the suspense boundary itself from having any postponed slots. However, this still creates an unnecessary replay path along the way to the boundary. We could probably walk the path and remove any empty parent nodes. What is worse is that if this is the only thing that postponed, we'd still generate a postponed state even though there's actually nothing to resume. Since this is a bit of an edge case already maybe it's fine. In my test I added a check for the `error` event on `window` since this error only surfaces by throwing an ignored error. We should really do that globally for all tests. Our tests should fail by default if there's an error logged to the window.
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If we end up client rendering a boundary due to an error after we have already injected a postponed hole in that boundary we'll end up trying to target a missing segment. Since we never insert segments for an already errored boundary into the HTML. Normally an errored prerender wouldn't be used but if it is, such as if it was an intentional client error it triggers this case. Those should really be replaced with postpones though. This is a bit annoying since we eagerly build up the postponed path. I took the easy route here and just cleared out the suspense boundary itself from having any postponed slots. However, this still creates an unnecessary replay path along the way to the boundary. We could probably walk the path and remove any empty parent nodes. What is worse is that if this is the only thing that postponed, we'd still generate a postponed state even though there's actually nothing to resume. Since this is a bit of an edge case already maybe it's fine. In my test I added a check for the `error` event on `window` since this error only surfaces by throwing an ignored error. We should really do that globally for all tests. Our tests should fail by default if there's an error logged to the window. DiffTrain build for commit f9dddcb.
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If we end up client rendering a boundary due to an error after we have already injected a postponed hole in that boundary we'll end up trying to target a missing segment. Since we never insert segments for an already errored boundary into the HTML. Normally an errored prerender wouldn't be used but if it is, such as if it was an intentional client error it triggers this case. Those should really be replaced with postpones though.
This is a bit annoying since we eagerly build up the postponed path. I took the easy route here and just cleared out the suspense boundary itself from having any postponed slots. However, this still creates an unnecessary replay path along the way to the boundary. We could probably walk the path and remove any empty parent nodes.
What is worse is that if this is the only thing that postponed, we'd still generate a postponed state even though there's actually nothing to resume. Since this is a bit of an edge case already maybe it's fine.
In my test I added a check for the
error
event onwindow
since this error only surfaces by throwing an ignored error. We should really do that globally for all tests. Our tests should fail by default if there's an error logged to the window.