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Fairyground: AI does not move in my a9-chess variant #826

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djbclark opened this issue Sep 11, 2024 · 1 comment · Fixed by #852
Closed

Fairyground: AI does not move in my a9-chess variant #826

djbclark opened this issue Sep 11, 2024 · 1 comment · Fixed by #852
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@djbclark
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djbclark commented Sep 11, 2024

On Fairyground, when used with my a9-chess variant, the AI does not move, it just loses on time.

Closest I could find to it is cross-derby, the AI works fine with that.

Also of possible interest, a9-chess crashes WinBoard and FairyFishGui.

# This is normal chess except the square a9 exists.
# Pawn still promotes on the a8 square.
# Qa9 is the joke name for Maynard High School's Chess Team.
# This exists to help with problem composition where Qa9! is the winning move.
[a9-chess:chess]
maxRank = 9
startFen = 1*******/rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1

@ianfab
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ianfab commented Sep 11, 2024

If you remove the black castling rights it works. There might be some gap in FEN validation that causes this to crash. There is a castlingRank property that defines on which relative rank the castling happens, and by default it is the first rank. Making both sides being able to castle on different ranks might not be configurable at the moment.

ianfab added a commit that referenced this issue Dec 30, 2024
@ianfab ianfab added the bug Something isn't working label Dec 30, 2024
@ianfab ianfab added this to the v14.0.2 milestone Dec 30, 2024
@ianfab ianfab closed this as completed in 4d8f3d2 Dec 30, 2024
subvertnormality pushed a commit to subvertnormality/Fairy-Stockfish that referenced this issue Jan 12, 2025
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2 participants