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audio.cpp
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#include <iostream>
#include "types.hpp"
#include "audio.hpp"
#include "gpio.hpp"
#include "cpu.hpp"
#include "sys.hpp"
#include <SDL2/SDL.h>
#include <SDL2/SDL_audio.h>
#include <thread>
#include <atomic>
#include <fstream>
static constexpr u32 FREQ = 22050;
static constexpr f32 iFREQ = 1.0f / FREQ;
static constexpr u32 BUFFSIZE = 1<<15;
static constexpr u32 BUFFMASK = BUFFSIZE - 1;
static u8 dataRing[BUFFSIZE];
static f32 deltaRing[BUFFSIZE];
volatile std::atomic<u32> start=0, end=0, size=0;
static u32 b = 128;
bool audioPaused;
static SDL_AudioSpec want;
static SDL_AudioSpec have;
static void audioCallback( void *data, unsigned char *stream, int len ){
f32 err = 0;
for( int i=0; i<len; ++i ){
if(size < len){
for( ; i<len; ++i ){
stream[i] = b;
}
return;
}
while(size){
f32 d = (deltaRing[start] + err) - iFREQ;
if(d > 0){
deltaRing[start] = d;
err = 0;
break;
}
b = dataRing[start];
err = -d;
start = (start + 1) & BUFFMASK;
size--;
}
stream[i] = b;
}
}
namespace AUDIO {
SDL_AudioDeviceID dev;
u32 prevData = ~0;
u64 prevTicks = 0;
enum class HLEState {
detect,
disabled,
enabled
} hleState = HLEState::detect;
u32 irqChecksum = 0;
u32 irqAddress = 0;
u8* libAudioBufferAddr = nullptr;
u32* libAudioPlayheadAddr = nullptr;
void update(){
if(CPU::cpuTotalTicks - prevTicks > 1000)
write(prevData);
}
void write(u8 data){
if (hleState == HLEState::enabled)
return;
// if( data == prevData ){
// return;
// }
prevData = data;
f32 clock = SYS::SYSPLLCTRL == 0x25 ? 72000000 : 45000000;
f32 delta = f32(CPU::cpuTotalTicks - prevTicks) / clock;
prevTicks = CPU::cpuTotalTicks;
deltaRing[end] = delta;
dataRing[end] = data;
end = (end+1) & BUFFMASK;
if( start == end ){
start = (start+1) & BUFFMASK;
} else {
size++;
}
}
u8* address(u32 v) {
if (v < sizeof(MMU::flash))
return MMU::flash + v;
if (v >= 0x10000000 && v < 0x10000000 + sizeof(MMU::sram))
return MMU::sram + v - 0x10000000;
if (v >= 0x20000000 && v < 0x20000000 + sizeof(MMU::sram1))
return MMU::sram1 + v - 0x20000000;
if (v >= 0x20004000 && v < 0x20004000 + sizeof(MMU::usbsram))
return MMU::usbsram + v - 0x20004000;
return nullptr;
}
std::ofstream out{"log.txt"};
void checkHLE(u32 rate) {
auto timerIRQ = MMU::read32(SYS::VTOR+(34<<2));
if (hleState != HLEState::detect) {
if (irqAddress == timerIRQ)
return;
}
hleState = HLEState::disabled;
irqAddress = timerIRQ;
irqChecksum = 0;
for (u32 i = 0; i < 10; ++i)
irqChecksum += MMU::read32(timerIRQ + (i << 2));
if (irqChecksum != 0x32a90803)
return;
auto vbuffer = MMU::read32(timerIRQ + 0x70 - 1);
auto vplay = MMU::read32(timerIRQ + 0x6c - 1);
libAudioBufferAddr = address(vbuffer);
libAudioPlayheadAddr = (u32*) address(vplay);
if (!libAudioBufferAddr || !libAudioPlayheadAddr)
return;
hleState = HLEState::enabled;
SDL_PauseAudioDevice(dev, 1);
SDL_CloseAudioDevice(dev);
SDL_AudioSpec wanted;
SDL_zero(wanted);
wanted.freq = (SYS::SYSPLLCTRL == 0x25 ? 72000000 : 45000000) / rate;
wanted.format = AUDIO_U8;
wanted.channels = 1;
wanted.samples = 512;
wanted.callback = +[](void*, u8* stream, int len){
auto src = libAudioBufferAddr + 512 * ((libAudioPlayheadAddr[0] >> 9) & 1);
memcpy(stream, src, len);
// memset(src, 127, len);
};
dev = SDL_OpenAudioDevice(NULL, 0, &wanted, NULL, 0);
SDL_PauseAudioDevice(dev, 0);
}
bool init(u32 hz){
SDL_zero(want);
want.freq = FREQ;
want.format = AUDIO_U8;
want.channels = 1;
want.samples = 1024;
want.callback = audioCallback;
dev = SDL_OpenAudioDevice(NULL, 0, &want, &have, 0);
if( dev == 0 ){
std::cerr << "Error initializing audio: " << dev << std::endl;
return false;
}
SDL_PauseAudioDevice(dev, 0);
atexit([](){
SDL_CloseAudioDevice(dev);
});
return true;
}
}