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release v3.9.33
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FluffierThanThou committed Jul 26, 2021
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19 changes: 19 additions & 0 deletions About/About.xml
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<name>Blueprints</name>
<author>Fluffy</author>
<packageId>Fluffy.Blueprints</packageId>
<description>Blueprints allow the quick construction of repetitive rooms/areas.

&lt;size=28&gt;Features&lt;/size&gt;

&lt;b&gt;Create blueprint&lt;/b&gt;
Use the 'Create' designator to drag over an area with existing constructions. Floors, walls and furniture will all be designated, and included in the blueprint. once created, a popup will appear with a default name, giving you the option to set a more meaningful name.

&lt;i&gt;NOTE: Only constructions owned by you will be included, use the 'Claim' order if necessary.&lt;/i&gt;

&lt;b&gt;Place blueprint&lt;/b&gt;
Once you've created a blueprint, you can use the new button to place copies of that blueprint. Blueprints can be rotated as normal. With a blueprint selected, you'll see an outline of what will be build on the main view, and a list of items and total cost in the lower left info panel. In this panel, you can click on furniture and walls made of stuff to change what stuff should be used in their construction.

&lt;i&gt;NOTE: You can shift-click with a designator selected to use the planning mode. In this case, any walls in the blueprint will be used to create a plan for your future rooms. This might be useful for mining out the required space.&lt;/i&gt;

&lt;b&gt;Rename, import &amp; export blueprints&lt;/b&gt;
Once you've created a blueprint, you can right click the blueprint button to rename, remove or export the blueprint. Exported blueprints will be saved in the same location as RimWorlds save games and config files, in a directory called "Blueprints". If a blueprint has been exported, an option to remove and delete the exported blueprint will also appear.
You can import previously exported blueprints by right clicking the 'Create' button, and selecting the blueprint from the list of available blueprints.

&lt;i&gt;NOTE: While you can import/export blueprints between games, be careful with doing so when a blueprint contains (modded) items that are not available in the current game. If you import a blueprint containing items that are unavailable, an error will pop up, and the offending item will be deleted from the blueprint. I've tried to make sure the rest of the blueprint is still usable, but your results may vary.&lt;/i&gt;</description>
<url/>
<supportedVersions>
<li>1.3</li>
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121 changes: 92 additions & 29 deletions Readme.md
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[![RimWorld 1.2](https://img.shields.io/badge/RimWorld-1.2-brightgreen.svg)](http://rimworldgame.com/)

Blueprints allow the quick construction of repetitive rooms/areas.
Blueprints allow the quick construction of repetitive rooms/areas.

![Features](https://banners.karel-kroeze.nl/title/Features.png)
**Create blueprint**
Use the 'Create' designator to drag over an area with existing constructions. Floors, walls and furniture will all be designated, and included in the blueprint. once created, a popup will appear with a default name, giving you the option to set a more meaningful name.
Use the 'Create' designator to drag over an area with existing constructions. Floors, walls and furniture will all be designated, and included in the blueprint. once created, a popup will appear with a default name, giving you the option to set a more meaningful name.

*NOTE: Only constructions owned by you will be included, use the 'Claim' order if necessary.*
_NOTE: Only constructions owned by you will be included, use the 'Claim' order if necessary._

**Place blueprint**
Once you've created a blueprint, you can use the new button to place copies of that blueprint. Blueprints can be rotated as normal. With a blueprint selected, you'll see an outline of what will be build on the main view, and a list of items and total cost in the lower left info panel. In this panel, you can click on furniture and walls made of stuff to change what stuff should be used in their construction.
Once you've created a blueprint, you can use the new button to place copies of that blueprint. Blueprints can be rotated as normal. With a blueprint selected, you'll see an outline of what will be build on the main view, and a list of items and total cost in the lower left info panel. In this panel, you can click on furniture and walls made of stuff to change what stuff should be used in their construction.

*NOTE: You can shift-click with a designator selected to use the planning mode. In this case, any walls in the blueprint will be used to create a plan for your future rooms. This might be useful for mining out the required space. *
_NOTE: You can shift-click with a designator selected to use the planning mode. In this case, any walls in the blueprint will be used to create a plan for your future rooms. This might be useful for mining out the required space._

**Rename, import & export blueprints**
Once you've created a blueprint, you can right click the blueprint button to rename, remove or export the blueprint. Exported blueprints will be saved in the same location as RimWorlds save games and config files, in a directory called "Blueprints". If a blueprint has been exported, an option to remove and delete the exported blueprint will also appear.
You can import previously exported blueprints by right clicking the 'Create' button, and selecting the blueprint from the list of available blueprints.

*NOTE: While you can import/export blueprints between games, be careful with doing so when a blueprint contains (modded) items that are not available in the current game. If you import a blueprint containing items that are unavailable, an error will pop up, and the offending item will be deleted from the blueprint. I've tried to make sure the rest of the blueprint is still usable, but your results may vary.*

![Contributors](https://banners.karel-kroeze.nl/title/Contributors.png)
- Raccoon & Haplo: German translation
- duduluu: Chinese translations
- rgponce: Brazilian Portuguese translation
- Bronytamin: Russian translation
- Nils de Lumière: French translation
- Butter-Knife: Japanese translation
- 53N4: Spanish translations
- Seo. Junmin: Korean translation
- Proxyer: Update Japanese translation
Once you've created a blueprint, you can right click the blueprint button to rename, remove or export the blueprint. Exported blueprints will be saved in the same location as RimWorlds save games and config files, in a directory called "Blueprints". If a blueprint has been exported, an option to remove and delete the exported blueprint will also appear.
You can import previously exported blueprints by right clicking the 'Create' button, and selecting the blueprint from the list of available blueprints.

_NOTE: While you can import/export blueprints between games, be careful with doing so when a blueprint contains (modded) items that are not available in the current game. If you import a blueprint containing items that are unavailable, an error will pop up, and the offending item will be deleted from the blueprint. I've tried to make sure the rest of the blueprint is still usable, but your results may vary._

![Contributors](https://banners.karel-kroeze.nl/title/Contributors.png)
- FluffierThanThou: update preview, contributors, etc.
- FluffierThanThou: release v3.8.33
- FluffierThanThou: remove harmony dll from release
- FluffierThanThou: release v3.7.16
- FluffierThanThou: release v3.7.16
- FluffierThanThou: release v3.7.16
- FluffierThanThou: release v3.7.16
- FluffierThanThou: release v3.7.10
- FluffierThanThou: release v3.7.10
- FluffierThanThou: release v3.6.10
- FluffierThanThou: release v3.5.10
- FluffierThanThou: release v3.4.10
- FluffierThanThou: release vv3.3.10
- FluffierThanThou: build script testing [nolog]
- FluffierThanThou: test [nolog]
- FluffierThanThou: update modinfo.json
- FluffierThanThou: initial 1.3 update
- Proxyer: Update Japanese Translation for v2.15.128 (#30)
- Proxyer: Update Japanese Translation on 8 Mar, 2020 (#25)
- Proxyer: Update Japanese Translation for v2.5.95 (#18)
- Seo. Junmin: Add Korean translations (#16)
- Kirill: Fix translation (#13)
- Butter-Knife: Update Japanese translation. (#10)
- FluffierThanThou: &#x27;Release v0.17.1.1 [nolog]&#x27;
- 53N4: Spanish Translation (#9)
- FluffierThanThou: &#x27;Release v0.17.1.0 [nolog]&#x27;
- FluffierThanThou: &#x27;Release v0.17.1.0 [nolog]&#x27;
- FluffierThanThou: &#x27;Release v0.17.0.1 [nolog]&#x27;
- FluffierThanThou: &#x27;Release v0.17.0.1 [nolog]&#x27;
- Butter-Knife: Added Japanese translation (#8)
- FluffierThanThou: &#x27;Release v0.17.0.0 [nolog]&#x27;
- FluffierThanThou: &#x27;Release v0.17.0.0 [nolog]&#x27;
- FluffierThanThou: &#x27;Release v0.16.3.0 [nolog]&#x27;
- FluffierThanThou: &#x27;Release v0.16.2.0 [nolog]&#x27;
- FluffierThanThou: initial A17 version
- FluffierThanThou: &#x27;Release v0.16.1.9 [nolog]&#x27;
- duduluu: Update Chinese translations
- FluffierThanThou: failed attempt at blueprint flipping
- FluffierThanThou: add support for planned and partially constructed buildings
- FluffierThanThou: &#x27;Forced commit v0.16.1.6 [nolog]&#x27;
- FluffierThanThou: &#x27;Forced commit v0.16.1.5 [nolog]&#x27;
- FluffierThanThou: remove redundant check for existing designator
- FluffierThanThou: add French translation (Thanks, Nils de Lumiere)
- FluffierThanThou: add readme and license
- FluffierThanThou: Filter out buildings that can not normally be build
- FluffierThanThou: &#x27;Forced commit v0.16.1.3 [nolog]&#x27;
- FluffierThanThou: &#x27;Forced commit v0.16.1.2 [nolog]&#x27;
- Bronytamin: Russian translation (#5)
- duduluu: Update Chinese translations (#4)
- FluffierThanThou: Update Brazilian Portuguese strings
- duduluu: Add Chinese Translation (#1)
- FluffierThanThou: Update about
- FluffierThanThou: Merge branch &#x27;master&#x27; of https://github.com/FluffierThanThou/RW_Blueprints.git
- FluffierThanThou: Update description
- FluffierThanThou: Update description
- FluffierThanThou: Fixed error when trying to import blueprints and no blueprints available for import.
- FluffierThanThou: Added PortugueseBrazilian translations (thanks rgponce)
- FluffierThanThou: Initial API error fixing, and .gitignore cleanup.
- FluffierThanThou: initial A15 update
- FluffierThanThou: Show correct ghost of non-rotatable linked buildings.
- FluffierThanThou: Auto-select new and imported blueprints.
- FluffierThanThou: Keep non-rotatable items in a blueprint static when rotating the blueprint.
- FluffierThanThou: update for latest RC.
- FluffierThanThou: proper A14 (again)
- FluffierThanThou: A14
- FluffierThanThou: xml changes for A14
- Karel Kroeze: [A13] - initial release - there&#x27;s some ugly texture loading hacks in here to circumvent issues introduced by A13 which I don&#x27;t completely understand.
- Karel Kroeze: [fix] Cache linked graphics with unique orientation AND color to make context sensitive blueprint colors work.
- Karel Kroeze: initial commit


![Think you found a bug?](https://banners.karel-kroeze.nl/title/Think%20you%20found%20a%20bug%3F.png)

Please read [this guide](http://steamcommunity.com/sharedfiles/filedetails/?id=725234314) before creating a bug report,
and then create a bug report [here](https://github.com/fluffy-mods/Blueprints/issues)

![Older versions](https://banners.karel-kroeze.nl/title/Older%20versions.png)

All current and past versions of this mod can be downloaded from [GitHub](https://github.com/fluffy-mods/Blueprints/releases).

![License](https://banners.karel-kroeze.nl/title/License.png)

All original code in this mod is licensed under the [MIT license](https://opensource.org/licenses/MIT). Do what you want, but give me credit.
All original content (e.g. text, imagery, sounds) in this mod is licensed under the [CC-BY-SA 4.0 license](http://creativecommons.org/licenses/by-sa/4.0/).

Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on [GitHub](https://github.com/fluffy-mods/Blueprints/), so license information in the source code is preserved.
Parts of the code in this mod, and some of the content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on [GitHub](https://github.com/fluffy-mods/Blueprints/), so license information in the source code is preserved.

![Attributions](https://banners.karel-kroeze.nl/title/Attributions.png)
- Nikita Golubev/Flaticon.com: preview blueprint image ([BY-NC](https://www.flaticon.com/authors/nikita-golubev))

[![Supporters](https://banners.karel-kroeze.nl/donations.png)](https://ko-fi.com/fluffymods)

![Are you enjoying my mods?](https://banners.karel-kroeze.nl/title/Are%20you%20enjoying%20my%20mods%3F.png)
Become a supporter and show your appreciation by buying me a coffee (or contribute towards a nice single malt).

[![Buy Me a Coffee](http://i.imgur.com/EjWiUwx.gif)](https://ko-fi.com/fluffymods)
Become a supporter and show your appreciation by buying me a coffee (or contribute towards a nice single malt).

[![I Have a Black Dog](https://i.ibb.co/ss59Rwy/New-Project-2.png)](https://www.youtube.com/watch?v=XiCrniLQGYc)
[![Supporters](https://banners.karel-kroeze.nl/donations.png)](https://ko-fi.com/fluffymods)

[![Buy Me a Coffee](https://i.imgur.com/6P7Ap79.gif)](https://ko-fi.com/fluffymods)

![Version](https://banners.karel-kroeze.nl/title/Version.png)
This is version 2.17.137, for RimWorld 1.2.2753.
[![I Have a Black Dog](https://i.ibb.co/ss59Rwy/New-Project-2.png)](https://www.youtube.com/watch?v=XiCrniLQGYc)
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4 changes: 2 additions & 2 deletions Source/Blueprints/Properties/AssemblyInfo.cs
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// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("2.0.0")]
[assembly: AssemblyFileVersion("3.8.33")]
[assembly: AssemblyVersion("3.0.0")]
[assembly: AssemblyFileVersion("3.9.33")]
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