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[Impeller] leave glyph atlas in transfer dst to improve vulkan throug…
…hput. (#52908) On the vulkan backend everytime we blit a glyph we go shader read -> transfer dst -> shader read. This is pretty inefficient if we're appending many glyphs. Poke a hole in the blitpass API so we can leave the glyph atlas in transfer_dst to reduce the number of layout transitions.
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