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[fuchsia] Fix precision errors occuring in layer tree frame size. #33669
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It looks like this pull request may not have tests. Please make sure to add tests before merging. If you need an exemption to this rule, contact Hixie on the #hackers channel in Chat (don't just cc him here, he won't see it! He's on Discord!). If you are not sure if you need tests, consider this rule of thumb: the purpose of a test is to make sure someone doesn't accidentally revert the fix. Ask yourself, is there anything in your PR that you feel it is important we not accidentally revert back to how it was before your fix? Reviewers: Read the Tree Hygiene page and make sure this patch meets those guidelines before LGTMing. |
arbreng
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May 27, 2022
This PR fixes the precision error which occurs when casting a double to int32, causing an incorrect physical display size to be propagated in the layer tree ultimately causing input events on the left edge of the display to be dropped.
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…utter#33669) This PR fixes the precision error which occurs when casting a double to int32, causing an incorrect physical display size to be propagated in the layer tree ultimately causing input events on the left edge of the display to be dropped.
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This PR fixes the precision error which occurs when casting a double to int32, causing an incorrect physical display size to be propagated in
the layer tree ultimately causing input events on the left edge of the
display to be dropped.