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[CP-stable]Add a precision to the fragment shader #54518

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4 changes: 4 additions & 0 deletions shell/platform/linux/fl_renderer.cc
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,10 @@ static const char* vertex_shader_src =

// Fragment shader to draw Flutter window contents.
static const char* fragment_shader_src =
"#ifdef GL_ES\n"
"precision mediump float;\n"
"#endif\n"
"\n"
"uniform sampler2D texture;\n"
"varying vec2 texcoord;\n"
"\n"
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