This repository has been archived by the owner on Feb 25, 2025. It is now read-only.
3.11.0-12.0.pre
Impose the same large limit as the slower 2-pass blur. Also renames "RRectShadow" to the much less ambiguous "SolidRRectBlur". Before, a large enough blur sigma would result in nothing getting drawn. The Gaussian integral seems to be working fine against 16bit ops, so no adjustments were needed in the shader. 